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91 lines
3.5 KiB
ReStructuredText
91 lines
3.5 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the MultiMeshInstance2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_MultiMeshInstance2D:
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MultiMeshInstance2D
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===================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node that instances a :ref:`MultiMesh<class_MultiMesh>` in 2D.
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Description
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-----------
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``MultiMeshInstance2D`` is a specialized node to instance a :ref:`MultiMesh<class_MultiMesh>` resource in 2D.
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Usage is the same as :ref:`MultiMeshInstance<class_MultiMeshInstance>`.
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Properties
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----------
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+-----------------------------------+------------------------------------------------------------------+
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| :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance2D_property_multimesh>` |
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+-----------------------------------+------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_MultiMeshInstance2D_property_normal_map>` |
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+-----------------------------------+------------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`texture<class_MultiMeshInstance2D_property_texture>` |
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+-----------------------------------+------------------------------------------------------------------+
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Signals
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-------
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.. _class_MultiMeshInstance2D_signal_texture_changed:
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- **texture_changed** **(** **)**
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Emitted when the :ref:`texture<class_MultiMeshInstance2D_property_texture>` is changed.
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Property Descriptions
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---------------------
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.. _class_MultiMeshInstance2D_property_multimesh:
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- :ref:`MultiMesh<class_MultiMesh>` **multimesh**
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+----------+----------------------+
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| *Setter* | set_multimesh(value) |
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+----------+----------------------+
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| *Getter* | get_multimesh() |
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+----------+----------------------+
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The :ref:`MultiMesh<class_MultiMesh>` that will be drawn by the ``MultiMeshInstance2D``.
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----
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.. _class_MultiMeshInstance2D_property_normal_map:
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- :ref:`Texture<class_Texture>` **normal_map**
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+----------+-----------------------+
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| *Setter* | set_normal_map(value) |
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+----------+-----------------------+
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| *Getter* | get_normal_map() |
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+----------+-----------------------+
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The normal map that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`.
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**Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
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----
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.. _class_MultiMeshInstance2D_property_texture:
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- :ref:`Texture<class_Texture>` **texture**
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+----------+--------------------+
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| *Setter* | set_texture(value) |
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+----------+--------------------+
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| *Getter* | get_texture() |
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+----------+--------------------+
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The :ref:`Texture<class_Texture>` that will be used if using the default :ref:`CanvasItemMaterial<class_CanvasItemMaterial>`. Can be accessed as ``TEXTURE`` in CanvasItem shader.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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