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46 lines
1.6 KiB
ReStructuredText
46 lines
1.6 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GLTFAnimation.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GLTFAnimation:
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GLTFAnimation
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=============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Description
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-----------
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**Note:** This class is only compiled in editor builds. Run-time glTF loading and saving is *not* available in exported projects. References to ``GLTFAnimation`` within a script will cause an error in an exported project.
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Properties
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----------
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+-------------------------+------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`loop<class_GLTFAnimation_property_loop>` | ``false`` |
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+-------------------------+------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_GLTFAnimation_property_loop:
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- :ref:`bool<class_bool>` **loop**
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+-----------+-----------------+
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| *Default* | ``false`` |
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+-----------+-----------------+
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| *Setter* | set_loop(value) |
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+-----------+-----------------+
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| *Getter* | get_loop() |
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+-----------+-----------------+
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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