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godot-docs/classes/class_csharpscript.rst
Max Hilbrunner e903776b06 classref: Sync with current 3.4 branch (4330c0b8)
Sync the class reference with the 3.4 branch (4330c0b8e909bd095345f2a979a23aad08493bb8), minus some 3.4.3 specific API changes that are not released yet.
Importantly, this fixes some invalid links and thus makes CI happy. Happy CI, happy devs!
2022-01-24 11:17:59 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSharpScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSharpScript:
CSharpScript
============
**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A script implemented in the C# programming language (Mono-enabled builds only).
Description
-----------
This class represents a C# script. It is the C# equivalent of the :ref:`GDScript<class_GDScript>` class and is only available in Mono-enabled Godot builds.
See also :ref:`GodotSharp<class_GodotSharp>`.
Tutorials
---------
- :doc:`../tutorials/scripting/c_sharp/index`
Methods
-------
+-------------------------------+--------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`new<class_CSharpScript_method_new>` **(** ... **)** |vararg| |
+-------------------------------+--------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_CSharpScript_method_new:
- :ref:`Variant<class_Variant>` **new** **(** ... **)** |vararg|
Returns a new instance of the script.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`