Files
godot-docs/classes/class_csgmesh.rst
Rémi Verschelde c9203aa1b7 classref: Sync with current 3.4 branch (0ea54d07f)
Adds the 3.4.3 specific API changes in preparation for the 3.4.3-stable release.
2022-02-17 17:47:55 +01:00

71 lines
3.2 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGMesh:
CSGMesh
=======
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Mesh shape that uses a mesh resource.
Description
-----------
This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon<class_CSGPolygon>` for drawing 2D extruded polygons to be used as CSG nodes.
**Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
---------
- `Prototyping levels with CSG <$DOCS_URL/tutorials/3d/csg_tools.html>`__
Properties
----------
+---------------------------------+--------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGMesh_property_material>` |
+---------------------------------+--------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh_property_mesh>` |
+---------------------------------+--------------------------------------------------+
Property Descriptions
---------------------
.. _class_CSGMesh_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The :ref:`Material<class_Material>` used in drawing the CSG shape.
----
.. _class_CSGMesh_property_mesh:
- :ref:`Mesh<class_Mesh>` **mesh**
+----------+-----------------+
| *Setter* | set_mesh(value) |
+----------+-----------------+
| *Getter* | get_mesh() |
+----------+-----------------+
The :ref:`Mesh<class_Mesh>` resource to use as a CSG shape.
**Note:** When using an :ref:`ArrayMesh<class_ArrayMesh>`, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`