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48 lines
1.9 KiB
ReStructuredText
48 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PlaneShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PlaneShape:
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PlaneShape
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==========
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Infinite plane shape for 3D collisions.
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Description
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-----------
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An infinite plane shape for 3D collisions. Note that the :ref:`Plane<class_Plane>`'s normal matters; anything "below" the plane will collide with it. If the ``PlaneShape`` is used in a :ref:`PhysicsBody<class_PhysicsBody>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
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Properties
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----------
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+---------------------------+-----------------------------------------------+-------------------------+
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| :ref:`Plane<class_Plane>` | :ref:`plane<class_PlaneShape_property_plane>` | ``Plane( 0, 1, 0, 0 )`` |
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+---------------------------+-----------------------------------------------+-------------------------+
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Property Descriptions
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---------------------
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.. _class_PlaneShape_property_plane:
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- :ref:`Plane<class_Plane>` **plane**
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+-----------+-------------------------+
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| *Default* | ``Plane( 0, 1, 0, 0 )`` |
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+-----------+-------------------------+
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| *Setter* | set_plane(value) |
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+-----------+-------------------------+
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| *Getter* | get_plane() |
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+-----------+-------------------------+
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The :ref:`Plane<class_Plane>` used by the ``PlaneShape`` for collision.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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