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godot-docs/classes/class_visualscriptsubcall.rst
2020-09-15 15:09:00 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSubCall.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSubCall:
VisualScriptSubCall
===================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Methods
-------
+-------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`_subcall<class_VisualScriptSubCall_method__subcall>` **(** :ref:`Variant<class_Variant>` arguments **)** |virtual| |
+-------------------------------+--------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_VisualScriptSubCall_method__subcall:
- :ref:`Variant<class_Variant>` **_subcall** **(** :ref:`Variant<class_Variant>` arguments **)** |virtual|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`