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godot-docs/classes/class_texture3d.rst
2020-09-15 15:09:00 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Texture3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Texture3D:
Texture3D
=========
**Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Texture with 3 dimensions.
Description
-----------
Texture3D is a 3-dimensional texture that has a width, height, and depth.
Properties
----------
+-------------------------------------+------+----------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` *(parent override)* |
+-------------------------------------+------+----------------------------------------------------------------------------------------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`