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godot-docs/classes/class_csgpolygon.rst
2020-09-15 15:09:00 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGPolygon.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGPolygon:
CSGPolygon
==========
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Extrudes a 2D polygon shape to create a 3D mesh.
Description
-----------
This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
Properties
----------
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CSGPolygon_property_depth>` | ``1.0`` |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGPolygon_property_material>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`Mode<enum_CSGPolygon_Mode>` | :ref:`mode<class_CSGPolygon_property_mode>` | ``0`` |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_continuous_u<class_CSGPolygon_property_path_continuous_u>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`path_interval<class_CSGPolygon_property_path_interval>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_joined<class_CSGPolygon_property_path_joined>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_local<class_CSGPolygon_property_path_local>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`path_node<class_CSGPolygon_property_path_node>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`PathRotation<enum_CSGPolygon_PathRotation>` | :ref:`path_rotation<class_CSGPolygon_property_path_rotation>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CSGPolygon_property_polygon>` | ``PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )`` |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGPolygon_property_smooth_faces>` | ``false`` |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spin_degrees<class_CSGPolygon_property_spin_degrees>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
| :ref:`int<class_int>` | :ref:`spin_sides<class_CSGPolygon_property_spin_sides>` | |
+---------------------------------------------------+-----------------------------------------------------------------------+------------------------------------------------+
Enumerations
------------
.. _enum_CSGPolygon_Mode:
.. _class_CSGPolygon_constant_MODE_DEPTH:
.. _class_CSGPolygon_constant_MODE_SPIN:
.. _class_CSGPolygon_constant_MODE_PATH:
enum **Mode**:
- **MODE_DEPTH** = **0** --- Shape is extruded to :ref:`depth<class_CSGPolygon_property_depth>`.
- **MODE_SPIN** = **1** --- Shape is extruded by rotating it around an axis.
- **MODE_PATH** = **2** --- Shape is extruded along a path set by a :ref:`Shape<class_Shape>` set in :ref:`path_node<class_CSGPolygon_property_path_node>`.
----
.. _enum_CSGPolygon_PathRotation:
.. _class_CSGPolygon_constant_PATH_ROTATION_POLYGON:
.. _class_CSGPolygon_constant_PATH_ROTATION_PATH:
.. _class_CSGPolygon_constant_PATH_ROTATION_PATH_FOLLOW:
enum **PathRotation**:
- **PATH_ROTATION_POLYGON** = **0** --- Slice is not rotated.
- **PATH_ROTATION_PATH** = **1** --- Slice is rotated around the up vector of the path.
- **PATH_ROTATION_PATH_FOLLOW** = **2** --- Slice is rotate to match the path exactly.
Property Descriptions
---------------------
.. _class_CSGPolygon_property_depth:
- :ref:`float<class_float>` **depth**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_depth(value) |
+-----------+------------------+
| *Getter* | get_depth() |
+-----------+------------------+
Extrusion depth when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_DEPTH<class_CSGPolygon_constant_MODE_DEPTH>`.
----
.. _class_CSGPolygon_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
Material to use for the resulting mesh.
----
.. _class_CSGPolygon_property_mode:
- :ref:`Mode<enum_CSGPolygon_Mode>` **mode**
+-----------+-----------------+
| *Default* | ``0`` |
+-----------+-----------------+
| *Setter* | set_mode(value) |
+-----------+-----------------+
| *Getter* | get_mode() |
+-----------+-----------------+
Extrusion mode.
----
.. _class_CSGPolygon_property_path_continuous_u:
- :ref:`bool<class_bool>` **path_continuous_u**
+----------+------------------------------+
| *Setter* | set_path_continuous_u(value) |
+----------+------------------------------+
| *Getter* | is_path_continuous_u() |
+----------+------------------------------+
If ``true`` the u component of our uv will continuously increase in unison with the distance traveled along our path when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_path_interval:
- :ref:`float<class_float>` **path_interval**
+----------+--------------------------+
| *Setter* | set_path_interval(value) |
+----------+--------------------------+
| *Getter* | get_path_interval() |
+----------+--------------------------+
Interval at which a new extrusion slice is added along the path when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_path_joined:
- :ref:`bool<class_bool>` **path_joined**
+----------+------------------------+
| *Setter* | set_path_joined(value) |
+----------+------------------------+
| *Getter* | is_path_joined() |
+----------+------------------------+
If ``true`` the start and end of our path are joined together ensuring there is no seam when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_path_local:
- :ref:`bool<class_bool>` **path_local**
+----------+-----------------------+
| *Setter* | set_path_local(value) |
+----------+-----------------------+
| *Getter* | is_path_local() |
+----------+-----------------------+
If ``false`` we extrude centered on our path, if ``true`` we extrude in relation to the position of our CSGPolygon when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_path_node:
- :ref:`NodePath<class_NodePath>` **path_node**
+----------+----------------------+
| *Setter* | set_path_node(value) |
+----------+----------------------+
| *Getter* | get_path_node() |
+----------+----------------------+
The :ref:`Shape<class_Shape>` object containing the path along which we extrude when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_path_rotation:
- :ref:`PathRotation<enum_CSGPolygon_PathRotation>` **path_rotation**
+----------+--------------------------+
| *Setter* | set_path_rotation(value) |
+----------+--------------------------+
| *Getter* | get_path_rotation() |
+----------+--------------------------+
The method by which each slice is rotated along the path when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_PATH<class_CSGPolygon_constant_MODE_PATH>`.
----
.. _class_CSGPolygon_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+-----------+------------------------------------------------+
| *Default* | ``PoolVector2Array( 0, 0, 0, 1, 1, 1, 1, 0 )`` |
+-----------+------------------------------------------------+
| *Setter* | set_polygon(value) |
+-----------+------------------------------------------------+
| *Getter* | get_polygon() |
+-----------+------------------------------------------------+
Point array that defines the shape that we'll extrude.
----
.. _class_CSGPolygon_property_smooth_faces:
- :ref:`bool<class_bool>` **smooth_faces**
+-----------+-------------------------+
| *Default* | ``false`` |
+-----------+-------------------------+
| *Setter* | set_smooth_faces(value) |
+-----------+-------------------------+
| *Getter* | get_smooth_faces() |
+-----------+-------------------------+
Generates smooth normals so smooth shading is applied to our mesh.
----
.. _class_CSGPolygon_property_spin_degrees:
- :ref:`float<class_float>` **spin_degrees**
+----------+-------------------------+
| *Setter* | set_spin_degrees(value) |
+----------+-------------------------+
| *Getter* | get_spin_degrees() |
+----------+-------------------------+
Degrees to rotate our extrusion for each slice when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_SPIN<class_CSGPolygon_constant_MODE_SPIN>`.
----
.. _class_CSGPolygon_property_spin_sides:
- :ref:`int<class_int>` **spin_sides**
+----------+-----------------------+
| *Setter* | set_spin_sides(value) |
+----------+-----------------------+
| *Getter* | get_spin_sides() |
+----------+-----------------------+
Number of extrusion when :ref:`mode<class_CSGPolygon_property_mode>` is :ref:`MODE_SPIN<class_CSGPolygon_constant_MODE_SPIN>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`