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godot-docs/classes/class_visualshadernode.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNode:
VisualShaderNode
================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeColorConstant<class_VisualShaderNodeColorConstant>`, :ref:`VisualShaderNodeColorOp<class_VisualShaderNodeColorOp>`, :ref:`VisualShaderNodeCubeMap<class_VisualShaderNodeCubeMap>`, :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeDotProduct<class_VisualShaderNodeDotProduct>`, :ref:`VisualShaderNodeInput<class_VisualShaderNodeInput>`, :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`, :ref:`VisualShaderNodeScalarConstant<class_VisualShaderNodeScalarConstant>`, :ref:`VisualShaderNodeScalarFunc<class_VisualShaderNodeScalarFunc>`, :ref:`VisualShaderNodeScalarInterp<class_VisualShaderNodeScalarInterp>`, :ref:`VisualShaderNodeScalarOp<class_VisualShaderNodeScalarOp>`, :ref:`VisualShaderNodeTexture<class_VisualShaderNodeTexture>`, :ref:`VisualShaderNodeTransformCompose<class_VisualShaderNodeTransformCompose>`, :ref:`VisualShaderNodeTransformConstant<class_VisualShaderNodeTransformConstant>`, :ref:`VisualShaderNodeTransformDecompose<class_VisualShaderNodeTransformDecompose>`, :ref:`VisualShaderNodeTransformMult<class_VisualShaderNodeTransformMult>`, :ref:`VisualShaderNodeTransformVecMult<class_VisualShaderNodeTransformVecMult>`, :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>`, :ref:`VisualShaderNodeVec3Constant<class_VisualShaderNodeVec3Constant>`, :ref:`VisualShaderNodeVectorCompose<class_VisualShaderNodeVectorCompose>`, :ref:`VisualShaderNodeVectorDecompose<class_VisualShaderNodeVectorDecompose>`, :ref:`VisualShaderNodeVectorFunc<class_VisualShaderNodeVectorFunc>`, :ref:`VisualShaderNodeVectorInterp<class_VisualShaderNodeVectorInterp>`, :ref:`VisualShaderNodeVectorLen<class_VisualShaderNodeVectorLen>`, :ref:`VisualShaderNodeVectorOp<class_VisualShaderNodeVectorOp>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+---------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`default_input_values<class_VisualShaderNode_property_default_input_values>` |
+---------------------------+-----------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`output_port_for_preview<class_VisualShaderNode_property_output_port_for_preview>` |
+---------------------------+-----------------------------------------------------------------------------------------+
Methods
-------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_input_port_default_value<class_VisualShaderNode_method_get_input_port_default_value>` **(** :ref:`int<class_int>` port **)** const |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_input_port_default_value<class_VisualShaderNode_method_set_input_port_default_value>` **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisualShaderNode_signal_editor_refresh_request:
- **editor_refresh_request** **(** **)**
Property Descriptions
---------------------
.. _class_VisualShaderNode_property_default_input_values:
- :ref:`Array<class_Array>` **default_input_values**
----
.. _class_VisualShaderNode_property_output_port_for_preview:
- :ref:`int<class_int>` **output_port_for_preview**
+----------+------------------------------------+
| *Setter* | set_output_port_for_preview(value) |
+----------+------------------------------------+
| *Getter* | get_output_port_for_preview() |
+----------+------------------------------------+
Method Descriptions
-------------------
.. _class_VisualShaderNode_method_get_input_port_default_value:
- :ref:`Variant<class_Variant>` **get_input_port_default_value** **(** :ref:`int<class_int>` port **)** const
----
.. _class_VisualShaderNode_method_set_input_port_default_value:
- void **set_input_port_default_value** **(** :ref:`int<class_int>` port, :ref:`Variant<class_Variant>` value **)**