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godot-docs/classes/class_visualscriptoperator.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptOperator.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptOperator:
VisualScriptOperator
====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-------------------------------------------------------------+---------------------------------------------------------------+
| :ref:`Variant.Operator<enum_@GlobalScope_Variant.Operator>` | :ref:`operator<class_VisualScriptOperator_property_operator>` |
+-------------------------------------------------------------+---------------------------------------------------------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptOperator_property_type>` |
+-------------------------------------------------------------+---------------------------------------------------------------+
Description
-----------
**Input Ports:**
- Data (variant): ``A``
- Data (variant): ``B``
**Output Ports:**
- Data (variant): ``result``
Property Descriptions
---------------------
.. _class_VisualScriptOperator_property_operator:
- :ref:`Variant.Operator<enum_@GlobalScope_Variant.Operator>` **operator**
+----------+---------------------+
| *Setter* | set_operator(value) |
+----------+---------------------+
| *Getter* | get_operator() |
+----------+---------------------+
----
.. _class_VisualScriptOperator_property_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+----------+------------------+
| *Setter* | set_typed(value) |
+----------+------------------+
| *Getter* | get_typed() |
+----------+------------------+