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83 lines
2.7 KiB
ReStructuredText
83 lines
2.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisibilityEnabler:
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VisibilityEnabler
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=================
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**Inherits:** :ref:`VisibilityNotifier<class_VisibilityNotifier>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Enable certain nodes only when visible.
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Properties
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----------
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+-------------------------+----------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`freeze_bodies<class_VisibilityEnabler_property_freeze_bodies>` |
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+-------------------------+----------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`pause_animations<class_VisibilityEnabler_property_pause_animations>` |
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+-------------------------+----------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisibilityEnabler_Enabler:
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.. _class_VisibilityEnabler_constant_ENABLER_PAUSE_ANIMATIONS:
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.. _class_VisibilityEnabler_constant_ENABLER_FREEZE_BODIES:
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.. _class_VisibilityEnabler_constant_ENABLER_MAX:
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enum **Enabler**:
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- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
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- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_RigidBody>` nodes.
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- **ENABLER_MAX** = **2** --- Represents the size of the :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enum.
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Description
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-----------
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The VisibilityEnabler will disable :ref:`RigidBody<class_RigidBody>` and :ref:`AnimationPlayer<class_AnimationPlayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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Property Descriptions
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---------------------
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.. _class_VisibilityEnabler_property_freeze_bodies:
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- :ref:`bool<class_bool>` **freeze_bodies**
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+----------+----------------------+
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| *Setter* | set_enabler(value) |
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+----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+----------+----------------------+
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If ``true``, :ref:`RigidBody<class_RigidBody>` nodes will be paused.
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----
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.. _class_VisibilityEnabler_property_pause_animations:
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- :ref:`bool<class_bool>` **pause_animations**
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+----------+----------------------+
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| *Setter* | set_enabler(value) |
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+----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+----------+----------------------+
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If ``true``, :ref:`AnimationPlayer<class_AnimationPlayer>` nodes will be paused.
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