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godot-docs/classes/class_visibilityenabler.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityEnabler.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityEnabler:
VisibilityEnabler
=================
**Inherits:** :ref:`VisibilityNotifier<class_VisibilityNotifier>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Enable certain nodes only when visible.
Properties
----------
+-------------------------+----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`freeze_bodies<class_VisibilityEnabler_property_freeze_bodies>` |
+-------------------------+----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pause_animations<class_VisibilityEnabler_property_pause_animations>` |
+-------------------------+----------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisibilityEnabler_Enabler:
.. _class_VisibilityEnabler_constant_ENABLER_PAUSE_ANIMATIONS:
.. _class_VisibilityEnabler_constant_ENABLER_FREEZE_BODIES:
.. _class_VisibilityEnabler_constant_ENABLER_MAX:
enum **Enabler**:
- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody<class_RigidBody>` nodes.
- **ENABLER_MAX** = **2** --- Represents the size of the :ref:`Enabler<enum_VisibilityEnabler_Enabler>` enum.
Description
-----------
The VisibilityEnabler will disable :ref:`RigidBody<class_RigidBody>` and :ref:`AnimationPlayer<class_AnimationPlayer>` nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
Property Descriptions
---------------------
.. _class_VisibilityEnabler_property_freeze_bodies:
- :ref:`bool<class_bool>` **freeze_bodies**
+----------+----------------------+
| *Setter* | set_enabler(value) |
+----------+----------------------+
| *Getter* | is_enabler_enabled() |
+----------+----------------------+
If ``true``, :ref:`RigidBody<class_RigidBody>` nodes will be paused.
----
.. _class_VisibilityEnabler_property_pause_animations:
- :ref:`bool<class_bool>` **pause_animations**
+----------+----------------------+
| *Setter* | set_enabler(value) |
+----------+----------------------+
| *Getter* | is_enabler_enabled() |
+----------+----------------------+
If ``true``, :ref:`AnimationPlayer<class_AnimationPlayer>` nodes will be paused.