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godot-docs/classes/class_vector3.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Vector3:
Vector3
=======
**Category:** Built-In Types
Brief Description
-----------------
Vector class, which performs basic 3D vector math operations.
Properties
----------
+---------------------------+------------------------------------+
| :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` |
+---------------------------+------------------------------------+
| :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` |
+---------------------------+------------------------------------+
| :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` |
+---------------------------+------------------------------------+
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Constants
---------
.. _class_Vector3_constant_AXIS_X:
.. _class_Vector3_constant_AXIS_Y:
.. _class_Vector3_constant_AXIS_Z:
.. _class_Vector3_constant_ZERO:
.. _class_Vector3_constant_ONE:
.. _class_Vector3_constant_INF:
.. _class_Vector3_constant_LEFT:
.. _class_Vector3_constant_RIGHT:
.. _class_Vector3_constant_UP:
.. _class_Vector3_constant_DOWN:
.. _class_Vector3_constant_FORWARD:
.. _class_Vector3_constant_BACK:
- **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
- **AXIS_Y** = **1** --- Enumerated value for the Y axis.
- **AXIS_Z** = **2** --- Enumerated value for the Z axis.
- **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
- **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
- **INF** = **Vector3( inf, inf, inf )** --- Infinite vector.
- **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
- **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
- **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
- **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
- **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
- **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
Description
-----------
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
Tutorials
---------
- :doc:`../tutorials/math/index`
Property Descriptions
---------------------
.. _class_Vector3_property_x:
- :ref:`float<class_float>` **x**
The vector's x component. Also accessible by using the index position ``[0]``.
----
.. _class_Vector3_property_y:
- :ref:`float<class_float>` **y**
The vector's y component. Also accessible by using the index position ``[1]``.
----
.. _class_Vector3_property_z:
- :ref:`float<class_float>` **z**
The vector's z component. Also accessible by using the index position ``[2]``.
Method Descriptions
-------------------
.. _class_Vector3_method_Vector3:
- :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
Returns a Vector3 with the given components.
----
.. _class_Vector3_method_abs:
- :ref:`Vector3<class_Vector3>` **abs** **(** **)**
Returns a new vector with all components in absolute values (i.e. positive).
----
.. _class_Vector3_method_angle_to:
- :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
Returns the minimum angle to the given vector.
----
.. _class_Vector3_method_bounce:
- :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
Returns the vector "bounced off" from a plane defined by the given normal.
----
.. _class_Vector3_method_ceil:
- :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
Returns a new vector with all components rounded up.
----
.. _class_Vector3_method_cross:
- :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the cross product with ``b``.
----
.. _class_Vector3_method_cubic_interpolate:
- :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
----
.. _class_Vector3_method_direction_to:
- :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the normalized vector pointing from this vector to ``b``.
----
.. _class_Vector3_method_distance_squared_to:
- :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
----
.. _class_Vector3_method_distance_to:
- :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the distance to ``b``.
----
.. _class_Vector3_method_dot:
- :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the dot product with ``b``.
----
.. _class_Vector3_method_floor:
- :ref:`Vector3<class_Vector3>` **floor** **(** **)**
Returns a new vector with all components rounded down.
----
.. _class_Vector3_method_inverse:
- :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
----
.. _class_Vector3_method_is_normalized:
- :ref:`bool<class_bool>` **is_normalized** **(** **)**
Returns ``true`` if the vector is normalized.
----
.. _class_Vector3_method_length:
- :ref:`float<class_float>` **length** **(** **)**
Returns the vector's length.
----
.. _class_Vector3_method_length_squared:
- :ref:`float<class_float>` **length_squared** **(** **)**
Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_method_length>` if you need to sort vectors or need the squared length for some formula.
----
.. _class_Vector3_method_linear_interpolate:
- :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
----
.. _class_Vector3_method_max_axis:
- :ref:`int<class_int>` **max_axis** **(** **)**
Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
----
.. _class_Vector3_method_min_axis:
- :ref:`int<class_int>` **min_axis** **(** **)**
Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
----
.. _class_Vector3_method_normalized:
- :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
----
.. _class_Vector3_method_outer:
- :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the outer product with ``b``.
----
.. _class_Vector3_method_project:
- :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
Returns the vector projected onto the vector ``b``.
----
.. _class_Vector3_method_reflect:
- :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
Returns the vector reflected from a plane defined by the given normal.
----
.. _class_Vector3_method_rotated:
- :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
----
.. _class_Vector3_method_round:
- :ref:`Vector3<class_Vector3>` **round** **(** **)**
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
----
.. _class_Vector3_method_slerp:
- :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
Both vectors need to be normalized.
----
.. _class_Vector3_method_slide:
- :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
Returns the component of the vector along a plane defined by the given normal.
----
.. _class_Vector3_method_snapped:
- :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
Returns a copy of the vector, snapped to the lowest neared multiple.
----
.. _class_Vector3_method_to_diagonal_matrix:
- :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
Returns a diagonal matrix with the vector as main diagonal.