Files
godot-docs/classes/class_touchscreenbutton.rst
2020-01-21 09:28:25 +01:00

224 lines
7.4 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TouchScreenButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TouchScreenButton:
TouchScreenButton
=================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Button for touch screen devices.
Properties
----------
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`action<class_TouchScreenButton_property_action>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`BitMap<class_BitMap>` | :ref:`bitmask<class_TouchScreenButton_property_bitmask>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`normal<class_TouchScreenButton_property_normal>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`passby_press<class_TouchScreenButton_property_passby_press>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`pressed<class_TouchScreenButton_property_pressed>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_TouchScreenButton_property_shape>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
Methods
-------
+-------------------------+--------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>` **(** **)** const |
+-------------------------+--------------------------------------------------------------------------------+
Signals
-------
.. _class_TouchScreenButton_signal_pressed:
- **pressed** **(** **)**
Emitted when the button is pressed (down).
----
.. _class_TouchScreenButton_signal_released:
- **released** **(** **)**
Emitted when the button is released (up).
Enumerations
------------
.. _enum_TouchScreenButton_VisibilityMode:
.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:
.. _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:
enum **VisibilityMode**:
- **VISIBILITY_ALWAYS** = **0** --- Always visible.
- **VISIBILITY_TOUCHSCREEN_ONLY** = **1** --- Visible on touch screens only.
Description
-----------
Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
Property Descriptions
---------------------
.. _class_TouchScreenButton_property_action:
- :ref:`String<class_String>` **action**
+----------+-------------------+
| *Setter* | set_action(value) |
+----------+-------------------+
| *Getter* | get_action() |
+----------+-------------------+
The button's action. Actions can be handled with :ref:`InputEventAction<class_InputEventAction>`.
----
.. _class_TouchScreenButton_property_bitmask:
- :ref:`BitMap<class_BitMap>` **bitmask**
+----------+--------------------+
| *Setter* | set_bitmask(value) |
+----------+--------------------+
| *Getter* | get_bitmask() |
+----------+--------------------+
The button's bitmask.
----
.. _class_TouchScreenButton_property_normal:
- :ref:`Texture<class_Texture>` **normal**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
The button's texture for the normal state.
----
.. _class_TouchScreenButton_property_passby_press:
- :ref:`bool<class_bool>` **passby_press**
+----------+---------------------------+
| *Setter* | set_passby_press(value) |
+----------+---------------------------+
| *Getter* | is_passby_press_enabled() |
+----------+---------------------------+
If ``true``, passby presses are enabled.
----
.. _class_TouchScreenButton_property_pressed:
- :ref:`Texture<class_Texture>` **pressed**
+----------+----------------------------+
| *Setter* | set_texture_pressed(value) |
+----------+----------------------------+
| *Getter* | get_texture_pressed() |
+----------+----------------------------+
The button's texture for the pressed state.
----
.. _class_TouchScreenButton_property_shape:
- :ref:`Shape2D<class_Shape2D>` **shape**
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
The button's shape.
----
.. _class_TouchScreenButton_property_shape_centered:
- :ref:`bool<class_bool>` **shape_centered**
+----------+---------------------------+
| *Setter* | set_shape_centered(value) |
+----------+---------------------------+
| *Getter* | is_shape_centered() |
+----------+---------------------------+
If ``true``, the button's shape is centered.
----
.. _class_TouchScreenButton_property_shape_visible:
- :ref:`bool<class_bool>` **shape_visible**
+----------+--------------------------+
| *Setter* | set_shape_visible(value) |
+----------+--------------------------+
| *Getter* | is_shape_visible() |
+----------+--------------------------+
If ``true``, the button's shape is visible.
----
.. _class_TouchScreenButton_property_visibility_mode:
- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode**
+----------+----------------------------+
| *Setter* | set_visibility_mode(value) |
+----------+----------------------------+
| *Getter* | get_visibility_mode() |
+----------+----------------------------+
The button's visibility mode. See ``VISIBILITY_*`` constants.
Method Descriptions
-------------------
.. _class_TouchScreenButton_method_is_pressed:
- :ref:`bool<class_bool>` **is_pressed** **(** **)** const
Returns ``true`` if this button is currently pressed.