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godot-docs/classes/class_texturerect.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TextureRect:
TextureRect
===========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Control for drawing textures.
Properties
----------
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` |
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` |
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` |
+--------------------------------------------------+--------------------------------------------------------------+
Enumerations
------------
.. _enum_TextureRect_StretchMode:
.. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
.. _class_TextureRect_constant_STRETCH_SCALE:
.. _class_TextureRect_constant_STRETCH_TILE:
.. _class_TextureRect_constant_STRETCH_KEEP:
.. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
.. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
enum **StretchMode**:
- **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
- **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
- **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
- **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
- **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Description
-----------
Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
Property Descriptions
---------------------
.. _class_TextureRect_property_expand:
- :ref:`bool<class_bool>` **expand**
+----------+-------------------+
| *Setter* | set_expand(value) |
+----------+-------------------+
| *Getter* | has_expand() |
+----------+-------------------+
If ``true``, the texture scales to fit its bounding rectangle. Default value: ``false``.
----
.. _class_TextureRect_property_stretch_mode:
- :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
+----------+-------------------------+
| *Setter* | set_stretch_mode(value) |
+----------+-------------------------+
| *Getter* | get_stretch_mode() |
+----------+-------------------------+
Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
----
.. _class_TextureRect_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
The node's :ref:`Texture<class_Texture>` resource.