Files
godot-docs/classes/class_sprite3d.rst
2020-01-21 09:28:25 +01:00

137 lines
4.3 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Sprite3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Sprite3D:
Sprite3D
========
**Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
2D Sprite node in 3D world.
Properties
----------
+-------------------------------+---------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite3D_property_texture>` |
+-------------------------------+---------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` |
+-------------------------------+---------------------------------------------------------------+
Signals
-------
.. _class_Sprite3D_signal_frame_changed:
- **frame_changed** **(** **)**
Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
Description
-----------
A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
Property Descriptions
---------------------
.. _class_Sprite3D_property_frame:
- :ref:`int<class_int>` **frame**
+----------+------------------+
| *Setter* | set_frame(value) |
+----------+------------------+
| *Getter* | get_frame() |
+----------+------------------+
Current frame to display from sprite sheet. :ref:`vframes<class_Sprite3D_property_vframes>` or :ref:`hframes<class_Sprite3D_property_hframes>` must be greater than 1.
----
.. _class_Sprite3D_property_hframes:
- :ref:`int<class_int>` **hframes**
+----------+--------------------+
| *Setter* | set_hframes(value) |
+----------+--------------------+
| *Getter* | get_hframes() |
+----------+--------------------+
The number of columns in the sprite sheet.
----
.. _class_Sprite3D_property_region_enabled:
- :ref:`bool<class_bool>` **region_enabled**
+----------+-------------------+
| *Setter* | set_region(value) |
+----------+-------------------+
| *Getter* | is_region() |
+----------+-------------------+
If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect<class_Sprite3D_property_region_rect>`. Default value: ``false``.
----
.. _class_Sprite3D_property_region_rect:
- :ref:`Rect2<class_Rect2>` **region_rect**
+----------+------------------------+
| *Setter* | set_region_rect(value) |
+----------+------------------------+
| *Getter* | get_region_rect() |
+----------+------------------------+
The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
----
.. _class_Sprite3D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
:ref:`Texture<class_Texture>` object to draw.
----
.. _class_Sprite3D_property_vframes:
- :ref:`int<class_int>` **vframes**
+----------+--------------------+
| *Setter* | set_vframes(value) |
+----------+--------------------+
| *Getter* | get_vframes() |
+----------+--------------------+
The number of rows in the sprite sheet.