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godot-docs/classes/class_segmentshape2d.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SegmentShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SegmentShape2D:
SegmentShape2D
==============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Segment shape for 2D collisions.
Properties
----------
+-------------------------------+-------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`a<class_SegmentShape2D_property_a>` |
+-------------------------------+-------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`b<class_SegmentShape2D_property_b>` |
+-------------------------------+-------------------------------------------+
Description
-----------
Segment shape for 2D collisions. Consists of two points, ``a`` and ``b``.
Property Descriptions
---------------------
.. _class_SegmentShape2D_property_a:
- :ref:`Vector2<class_Vector2>` **a**
+----------+--------------+
| *Setter* | set_a(value) |
+----------+--------------+
| *Getter* | get_a() |
+----------+--------------+
The segment's first point position.
----
.. _class_SegmentShape2D_property_b:
- :ref:`Vector2<class_Vector2>` **b**
+----------+--------------+
| *Setter* | set_b(value) |
+----------+--------------+
| *Getter* | get_b() |
+----------+--------------+
The segment's second point position.