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godot-docs/classes/class_script.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Script.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Script:
Script
======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CSharpScript<class_CSharpScript>`, :ref:`GDScript<class_GDScript>`, :ref:`NativeScript<class_NativeScript>`, :ref:`PluginScript<class_PluginScript>`, :ref:`VisualScript<class_VisualScript>`
**Category:** Core
Brief Description
-----------------
A class stored as a resource.
Properties
----------
+-----------------------------+-------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`source_code<class_Script_property_source_code>` |
+-----------------------------+-------------------------------------------------------+
Methods
-------
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_instance<class_Script_method_can_instance>` **(** **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Script<class_Script>` | :ref:`get_base_script<class_Script_method_get_base_script>` **(** **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_instance_base_type<class_Script_method_get_instance_base_type>` **(** **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_script_signal<class_Script_method_has_script_signal>` **(** :ref:`String<class_String>` signal_name **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_source_code<class_Script_method_has_source_code>` **(** **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`instance_has<class_Script_method_instance_has>` **(** :ref:`Object<class_Object>` base_object **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_tool<class_Script_method_is_tool>` **(** **)** const |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`reload<class_Script_method_reload>` **(** :ref:`bool<class_bool>` keep_state=false **)** |
+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A class stored as a resource. A script exends the functionality of all objects that instance it.
The ``new`` method of a script subclass creates a new instance. :ref:`Object.set_script<class_Object_method_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
Tutorials
---------
- :doc:`../getting_started/step_by_step/scripting`
Property Descriptions
---------------------
.. _class_Script_property_source_code:
- :ref:`String<class_String>` **source_code**
+----------+------------------------+
| *Setter* | set_source_code(value) |
+----------+------------------------+
| *Getter* | get_source_code() |
+----------+------------------------+
The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
Method Descriptions
-------------------
.. _class_Script_method_can_instance:
- :ref:`bool<class_bool>` **can_instance** **(** **)** const
Returns ``true`` if the script can be instanced.
----
.. _class_Script_method_get_base_script:
- :ref:`Script<class_Script>` **get_base_script** **(** **)** const
Returns the script directly inherited by this script.
----
.. _class_Script_method_get_instance_base_type:
- :ref:`String<class_String>` **get_instance_base_type** **(** **)** const
Returns the script's base type.
----
.. _class_Script_method_has_script_signal:
- :ref:`bool<class_bool>` **has_script_signal** **(** :ref:`String<class_String>` signal_name **)** const
Returns ``true`` if the script, or a base class, defines a signal with the given name.
----
.. _class_Script_method_has_source_code:
- :ref:`bool<class_bool>` **has_source_code** **(** **)** const
Returns ``true`` if the script contains non-empty source code.
----
.. _class_Script_method_instance_has:
- :ref:`bool<class_bool>` **instance_has** **(** :ref:`Object<class_Object>` base_object **)** const
Returns ``true`` if ``base_object`` is an instance of this script.
----
.. _class_Script_method_is_tool:
- :ref:`bool<class_bool>` **is_tool** **(** **)** const
Returns ``true`` if the script is a tool script. A tool script can run in the editor.
----
.. _class_Script_method_reload:
- :ref:`Error<enum_@GlobalScope_Error>` **reload** **(** :ref:`bool<class_bool>` keep_state=false **)**
Reloads the script's class implementation. Returns an error code.