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48 lines
1.3 KiB
ReStructuredText
48 lines
1.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RectangleShape2D:
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RectangleShape2D
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================
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Rectangle shape for 2D collisions.
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Properties
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----------
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+-------------------------------+---------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`extents<class_RectangleShape2D_property_extents>` |
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+-------------------------------+---------------------------------------------------------+
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Description
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-----------
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Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
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Property Descriptions
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---------------------
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.. _class_RectangleShape2D_property_extents:
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- :ref:`Vector2<class_Vector2>` **extents**
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+----------+--------------------+
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| *Setter* | set_extents(value) |
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+----------+--------------------+
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| *Getter* | get_extents() |
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+----------+--------------------+
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The rectangle's half extents. The width and height of this shape is twice the half extents.
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