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godot-docs/classes/class_primitivemesh.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PrimitiveMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PrimitiveMesh:
PrimitiveMesh
=============
**Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CubeMesh<class_CubeMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, :ref:`SphereMesh<class_SphereMesh>`
**Category:** Core
Brief Description
-----------------
Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
Properties
----------
+---------------------------------+--------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` |
+---------------------------------+--------------------------------------------------------------+
Methods
-------
+---------------------------+--------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** const |
+---------------------------+--------------------------------------------------------------------------------------+
Description
-----------
Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CubeMesh<class_CubeMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`QuadMesh<class_QuadMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
Property Descriptions
---------------------
.. _class_PrimitiveMesh_property_custom_aabb:
- :ref:`AABB<class_AABB>` **custom_aabb**
+----------+------------------------+
| *Setter* | set_custom_aabb(value) |
+----------+------------------------+
| *Getter* | get_custom_aabb() |
+----------+------------------------+
Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
----
.. _class_PrimitiveMesh_property_flip_faces:
- :ref:`bool<class_bool>` **flip_faces**
+----------+-----------------------+
| *Setter* | set_flip_faces(value) |
+----------+-----------------------+
| *Getter* | get_flip_faces() |
+----------+-----------------------+
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using \*CULL_BACK\* in :ref:`SpatialMaterial<class_SpatialMaterial>`. Default is false.
----
.. _class_PrimitiveMesh_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The current :ref:`Material<class_Material>` of the primitive mesh.
Method Descriptions
-------------------
.. _class_PrimitiveMesh_method_get_mesh_arrays:
- :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** const
Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. Mesh array can be used with :ref:`ArrayMesh<class_ArrayMesh>` to create new surface.