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92 lines
2.7 KiB
ReStructuredText
92 lines
2.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsMaterial:
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PhysicsMaterial
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A material for physics properties.
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Properties
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----------
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+---------------------------+------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` |
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+---------------------------+------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` |
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+---------------------------+------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` |
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+---------------------------+------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` |
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+---------------------------+------------------------------------------------------------+
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Description
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-----------
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Provides a means of modifying the collision properties of a :ref:`PhysicsBody<class_PhysicsBody>`.
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Property Descriptions
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---------------------
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.. _class_PhysicsMaterial_property_absorbent:
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- :ref:`bool<class_bool>` **absorbent**
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+----------+----------------------+
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| *Setter* | set_absorbent(value) |
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+----------+----------------------+
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| *Getter* | is_absorbent() |
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+----------+----------------------+
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----
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.. _class_PhysicsMaterial_property_bounce:
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- :ref:`float<class_float>` **bounce**
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+----------+-------------------+
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| *Setter* | set_bounce(value) |
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+----------+-------------------+
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| *Getter* | get_bounce() |
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+----------+-------------------+
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The body's bounciness. Default value: ``0``.
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----
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.. _class_PhysicsMaterial_property_friction:
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- :ref:`float<class_float>` **friction**
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+----------+---------------------+
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| *Setter* | set_friction(value) |
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+----------+---------------------+
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| *Getter* | get_friction() |
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+----------+---------------------+
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The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction). Default value: ``1``.
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----
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.. _class_PhysicsMaterial_property_rough:
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- :ref:`bool<class_bool>` **rough**
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+----------+------------------+
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| *Setter* | set_rough(value) |
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+----------+------------------+
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| *Getter* | is_rough() |
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+----------+------------------+
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