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172 lines
6.4 KiB
ReStructuredText
172 lines
6.4 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Physics2DShapeQueryParameters.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Physics2DShapeQueryParameters:
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Physics2DShapeQueryParameters
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=============================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Parameters to be sent to a 2D shape physics query.
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Properties
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----------
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_Physics2DShapeQueryParameters_property_collide_with_areas>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_Physics2DShapeQueryParameters_property_collide_with_bodies>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`collision_layer<class_Physics2DShapeQueryParameters_property_collision_layer>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`exclude<class_Physics2DShapeQueryParameters_property_exclude>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_Physics2DShapeQueryParameters_property_margin>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion<class_Physics2DShapeQueryParameters_property_motion>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`shape_rid<class_Physics2DShapeQueryParameters_property_shape_rid>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Physics2DShapeQueryParameters_property_transform>` |
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+---------------------------------------+----------------------------------------------------------------------------------------------+
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Methods
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-------
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+------+--------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_shape<class_Physics2DShapeQueryParameters_method_set_shape>` **(** :ref:`Resource<class_Resource>` shape **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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This class contains the shape and other parameters for intersection/collision queries.
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Property Descriptions
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---------------------
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.. _class_Physics2DShapeQueryParameters_property_collide_with_areas:
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- :ref:`bool<class_bool>` **collide_with_areas**
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+----------+---------------------------------+
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| *Setter* | set_collide_with_areas(value) |
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+----------+---------------------------------+
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| *Getter* | is_collide_with_areas_enabled() |
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+----------+---------------------------------+
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----
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.. _class_Physics2DShapeQueryParameters_property_collide_with_bodies:
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- :ref:`bool<class_bool>` **collide_with_bodies**
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+----------+----------------------------------+
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| *Setter* | set_collide_with_bodies(value) |
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+----------+----------------------------------+
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| *Getter* | is_collide_with_bodies_enabled() |
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+----------+----------------------------------+
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----
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.. _class_Physics2DShapeQueryParameters_property_collision_layer:
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- :ref:`int<class_int>` **collision_layer**
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+----------+----------------------------+
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| *Setter* | set_collision_layer(value) |
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+----------+----------------------------+
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| *Getter* | get_collision_layer() |
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+----------+----------------------------+
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The physics layer the query should be made on.
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----
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.. _class_Physics2DShapeQueryParameters_property_exclude:
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- :ref:`Array<class_Array>` **exclude**
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+----------+--------------------+
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| *Setter* | set_exclude(value) |
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+----------+--------------------+
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| *Getter* | get_exclude() |
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+----------+--------------------+
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The list of objects or object :ref:`RID<class_RID>`\ s, that will be excluded from collisions.
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----
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.. _class_Physics2DShapeQueryParameters_property_margin:
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- :ref:`float<class_float>` **margin**
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+----------+-------------------+
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| *Setter* | set_margin(value) |
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+----------+-------------------+
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| *Getter* | get_margin() |
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+----------+-------------------+
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The collision margin for the shape.
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----
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.. _class_Physics2DShapeQueryParameters_property_motion:
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- :ref:`Vector2<class_Vector2>` **motion**
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+----------+-------------------+
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| *Setter* | set_motion(value) |
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+----------+-------------------+
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| *Getter* | get_motion() |
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+----------+-------------------+
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The motion of the shape being queried for.
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----
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.. _class_Physics2DShapeQueryParameters_property_shape_rid:
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- :ref:`RID<class_RID>` **shape_rid**
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+----------+----------------------+
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| *Setter* | set_shape_rid(value) |
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+----------+----------------------+
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| *Getter* | get_shape_rid() |
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+----------+----------------------+
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The :ref:`RID<class_RID>` of the queried shape. See :ref:`set_shape<class_Physics2DShapeQueryParameters_method_set_shape>` also.
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----
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.. _class_Physics2DShapeQueryParameters_property_transform:
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- :ref:`Transform2D<class_Transform2D>` **transform**
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+----------+----------------------+
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| *Setter* | set_transform(value) |
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+----------+----------------------+
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| *Getter* | get_transform() |
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+----------+----------------------+
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the transform matrix of the queried shape.
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Method Descriptions
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-------------------
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.. _class_Physics2DShapeQueryParameters_method_set_shape:
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- void **set_shape** **(** :ref:`Resource<class_Resource>` shape **)**
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Set the :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection queries.
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