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godot-docs/classes/class_particlesmaterial.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParticlesMaterial.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ParticlesMaterial:
ParticlesMaterial
=================
**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Particle properties for :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` nodes.
Properties
----------
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle<class_ParticlesMaterial_property_angle>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`angle_curve<class_ParticlesMaterial_property_angle_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angle_random<class_ParticlesMaterial_property_angle_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_velocity<class_ParticlesMaterial_property_angular_velocity>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`angular_velocity_curve<class_ParticlesMaterial_property_angular_velocity_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`angular_velocity_random<class_ParticlesMaterial_property_angular_velocity_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_offset<class_ParticlesMaterial_property_anim_offset>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`anim_offset_curve<class_ParticlesMaterial_property_anim_offset_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_offset_random<class_ParticlesMaterial_property_anim_offset_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_speed<class_ParticlesMaterial_property_anim_speed>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`anim_speed_curve<class_ParticlesMaterial_property_anim_speed_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`anim_speed_random<class_ParticlesMaterial_property_anim_speed_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Color<class_Color>` | :ref:`color<class_ParticlesMaterial_property_color>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`color_ramp<class_ParticlesMaterial_property_color_ramp>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`damping<class_ParticlesMaterial_property_damping>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`damping_curve<class_ParticlesMaterial_property_damping_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`damping_random<class_ParticlesMaterial_property_damping_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`emission_box_extents<class_ParticlesMaterial_property_emission_box_extents>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`emission_point_count<class_ParticlesMaterial_property_emission_point_count>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` | :ref:`emission_shape<class_ParticlesMaterial_property_emission_shape>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`emission_sphere_radius<class_ParticlesMaterial_property_emission_sphere_radius>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`flatness<class_ParticlesMaterial_property_flatness>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`gravity<class_ParticlesMaterial_property_gravity>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`hue_variation<class_ParticlesMaterial_property_hue_variation>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`hue_variation_curve<class_ParticlesMaterial_property_hue_variation_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`hue_variation_random<class_ParticlesMaterial_property_hue_variation_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`initial_velocity<class_ParticlesMaterial_property_initial_velocity>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`initial_velocity_random<class_ParticlesMaterial_property_initial_velocity_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_accel<class_ParticlesMaterial_property_linear_accel>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`linear_accel_curve<class_ParticlesMaterial_property_linear_accel_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_accel_random<class_ParticlesMaterial_property_linear_accel_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`orbit_velocity<class_ParticlesMaterial_property_orbit_velocity>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`orbit_velocity_curve<class_ParticlesMaterial_property_orbit_velocity_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`orbit_velocity_random<class_ParticlesMaterial_property_orbit_velocity_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radial_accel<class_ParticlesMaterial_property_radial_accel>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`radial_accel_curve<class_ParticlesMaterial_property_radial_accel_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radial_accel_random<class_ParticlesMaterial_property_radial_accel_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`scale<class_ParticlesMaterial_property_scale>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`scale_curve<class_ParticlesMaterial_property_scale_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`scale_random<class_ParticlesMaterial_property_scale_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spread<class_ParticlesMaterial_property_spread>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tangential_accel<class_ParticlesMaterial_property_tangential_accel>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`tangential_accel_curve<class_ParticlesMaterial_property_tangential_accel_curve>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tangential_accel_random<class_ParticlesMaterial_property_tangential_accel_random>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`GradientTexture<class_GradientTexture>` | :ref:`trail_color_modifier<class_ParticlesMaterial_property_trail_color_modifier>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`trail_divisor<class_ParticlesMaterial_property_trail_divisor>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`CurveTexture<class_CurveTexture>` | :ref:`trail_size_modifier<class_ParticlesMaterial_property_trail_size_modifier>` |
+------------------------------------------------------------+------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_ParticlesMaterial_Parameter:
.. _class_ParticlesMaterial_constant_PARAM_INITIAL_LINEAR_VELOCITY:
.. _class_ParticlesMaterial_constant_PARAM_ANGULAR_VELOCITY:
.. _class_ParticlesMaterial_constant_PARAM_ORBIT_VELOCITY:
.. _class_ParticlesMaterial_constant_PARAM_LINEAR_ACCEL:
.. _class_ParticlesMaterial_constant_PARAM_RADIAL_ACCEL:
.. _class_ParticlesMaterial_constant_PARAM_TANGENTIAL_ACCEL:
.. _class_ParticlesMaterial_constant_PARAM_DAMPING:
.. _class_ParticlesMaterial_constant_PARAM_ANGLE:
.. _class_ParticlesMaterial_constant_PARAM_SCALE:
.. _class_ParticlesMaterial_constant_PARAM_HUE_VARIATION:
.. _class_ParticlesMaterial_constant_PARAM_ANIM_SPEED:
.. _class_ParticlesMaterial_constant_PARAM_ANIM_OFFSET:
.. _class_ParticlesMaterial_constant_PARAM_MAX:
enum **Parameter**:
- **PARAM_INITIAL_LINEAR_VELOCITY** = **0** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set initial velocity properties.
- **PARAM_ANGULAR_VELOCITY** = **1** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angular velocity properties.
- **PARAM_ORBIT_VELOCITY** = **2** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set orbital velocity properties.
- **PARAM_LINEAR_ACCEL** = **3** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set linear acceleration properties.
- **PARAM_RADIAL_ACCEL** = **4** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set radial acceleration properties.
- **PARAM_TANGENTIAL_ACCEL** = **5** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set tangential acceleration properties.
- **PARAM_DAMPING** = **6** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set damping properties.
- **PARAM_ANGLE** = **7** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set angle properties.
- **PARAM_SCALE** = **8** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set scale properties.
- **PARAM_HUE_VARIATION** = **9** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set hue variation properties.
- **PARAM_ANIM_SPEED** = **10** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation speed properties.
- **PARAM_ANIM_OFFSET** = **11** --- Use with :ref:`set_param<class_ParticlesMaterial_method_set_param>`, :ref:`set_param_randomness<class_ParticlesMaterial_method_set_param_randomness>`, and :ref:`set_param_texture<class_ParticlesMaterial_method_set_param_texture>` to set animation offset properties.
- **PARAM_MAX** = **12** --- Represents the size of the :ref:`Parameter<enum_ParticlesMaterial_Parameter>` enum.
----
.. _enum_ParticlesMaterial_Flags:
.. _class_ParticlesMaterial_constant_FLAG_ALIGN_Y_TO_VELOCITY:
.. _class_ParticlesMaterial_constant_FLAG_ROTATE_Y:
.. _class_ParticlesMaterial_constant_FLAG_DISABLE_Z:
.. _class_ParticlesMaterial_constant_FLAG_MAX:
enum **Flags**:
- **FLAG_ALIGN_Y_TO_VELOCITY** = **0** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_align_y<class_ParticlesMaterial_property_flag_align_y>`.
- **FLAG_ROTATE_Y** = **1** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>`.
- **FLAG_DISABLE_Z** = **2** --- Use with :ref:`set_flag<class_ParticlesMaterial_method_set_flag>` to set :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>`.
- **FLAG_MAX** = **3** --- Represents the size of the :ref:`Flags<enum_ParticlesMaterial_Flags>` enum.
----
.. _enum_ParticlesMaterial_EmissionShape:
.. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINT:
.. _class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE:
.. _class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX:
.. _class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS:
.. _class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS:
enum **EmissionShape**:
- **EMISSION_SHAPE_POINT** = **0** --- All particles will be emitted from a single point.
- **EMISSION_SHAPE_SPHERE** = **1** --- Particles will be emitted in the volume of a sphere.
- **EMISSION_SHAPE_BOX** = **2** --- Particles will be emitted in the volume of a box.
- **EMISSION_SHAPE_POINTS** = **3** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
- **EMISSION_SHAPE_DIRECTED_POINTS** = **4** --- Particles will be emitted at a position determined by sampling a random point on the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Particle velocity and rotation will be set based on :ref:`emission_normal_texture<class_ParticlesMaterial_property_emission_normal_texture>`. Particle color will be modulated by :ref:`emission_color_texture<class_ParticlesMaterial_property_emission_color_texture>`.
Description
-----------
ParticlesMaterial defines particle properties and behavior. It is used in the ``process_material`` of :ref:`Particles<class_Particles>` and :ref:`Particles2D<class_Particles2D>` emitter nodes.
Some of this material's properties are applied to each particle when emitted, while others can have a :ref:`CurveTexture<class_CurveTexture>` applied to vary values over the lifetime of the particle.
When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between ``1.0`` and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of ``0.4`` would scale the original property between ``0.4-1.0`` of its original value.
Property Descriptions
---------------------
.. _class_ParticlesMaterial_property_angle:
- :ref:`float<class_float>` **angle**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Initial rotation applied to each particle, in degrees.
Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`SpatialMaterial<class_SpatialMaterial>` being used to draw the particle is using ``BillboardMode.BILLBOARD_PARTICLES``.
----
.. _class_ParticlesMaterial_property_angle_curve:
- :ref:`Texture<class_Texture>` **angle_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's rotation will be animated along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_angle_random:
- :ref:`float<class_float>` **angle_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Rotation randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_angular_velocity:
- :ref:`float<class_float>` **angular_velocity**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` or :ref:`flag_rotate_y<class_ParticlesMaterial_property_flag_rotate_y>` are ``true`` or the :ref:`SpatialMaterial<class_SpatialMaterial>` being used to draw the particle is using ``BillboardMode.BILLBOARD_PARTICLES``.
----
.. _class_ParticlesMaterial_property_angular_velocity_curve:
- :ref:`Texture<class_Texture>` **angular_velocity_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's angular velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_angular_velocity_random:
- :ref:`float<class_float>` **angular_velocity_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Angular velocity randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_anim_offset:
- :ref:`float<class_float>` **anim_offset**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Particle animation offset.
----
.. _class_ParticlesMaterial_property_anim_offset_curve:
- :ref:`Texture<class_Texture>` **anim_offset_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's animation offset will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_anim_offset_random:
- :ref:`float<class_float>` **anim_offset_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Animation offset randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_anim_speed:
- :ref:`float<class_float>` **anim_speed**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Particle animation speed.
----
.. _class_ParticlesMaterial_property_anim_speed_curve:
- :ref:`Texture<class_Texture>` **anim_speed_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's animation speed will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_anim_speed_random:
- :ref:`float<class_float>` **anim_speed_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Animation speed randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_color:
- :ref:`Color<class_Color>` **color**
+----------+------------------+
| *Setter* | set_color(value) |
+----------+------------------+
| *Getter* | get_color() |
+----------+------------------+
Each particle's initial color. If the :ref:`Particles2D<class_Particles2D>`'s ``texture`` is defined, it will be multiplied by this color. To have particle display color in a :ref:`SpatialMaterial<class_SpatialMaterial>` make sure to set :ref:`SpatialMaterial.vertex_color_use_as_albedo<class_SpatialMaterial_property_vertex_color_use_as_albedo>` to ``true``.
----
.. _class_ParticlesMaterial_property_color_ramp:
- :ref:`Texture<class_Texture>` **color_ramp**
+----------+-----------------------+
| *Setter* | set_color_ramp(value) |
+----------+-----------------------+
| *Getter* | get_color_ramp() |
+----------+-----------------------+
Each particle's color will vary along this :ref:`GradientTexture<class_GradientTexture>`.
----
.. _class_ParticlesMaterial_property_damping:
- :ref:`float<class_float>` **damping**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
The rate at which particles lose velocity.
----
.. _class_ParticlesMaterial_property_damping_curve:
- :ref:`Texture<class_Texture>` **damping_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Damping will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_damping_random:
- :ref:`float<class_float>` **damping_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Damping randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_emission_box_extents:
- :ref:`Vector3<class_Vector3>` **emission_box_extents**
+----------+---------------------------------+
| *Setter* | set_emission_box_extents(value) |
+----------+---------------------------------+
| *Getter* | get_emission_box_extents() |
+----------+---------------------------------+
The box's extents if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_BOX<class_ParticlesMaterial_constant_EMISSION_SHAPE_BOX>`.
----
.. _class_ParticlesMaterial_property_emission_color_texture:
- :ref:`Texture<class_Texture>` **emission_color_texture**
+----------+-----------------------------------+
| *Setter* | set_emission_color_texture(value) |
+----------+-----------------------------------+
| *Getter* | get_emission_color_texture() |
+----------+-----------------------------------+
Particle color will be modulated by color determined by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`.
----
.. _class_ParticlesMaterial_property_emission_normal_texture:
- :ref:`Texture<class_Texture>` **emission_normal_texture**
+----------+------------------------------------+
| *Setter* | set_emission_normal_texture(value) |
+----------+------------------------------------+
| *Getter* | get_emission_normal_texture() |
+----------+------------------------------------+
Particle velocity and rotation will be set by sampling this texture at the same point as the :ref:`emission_point_texture<class_ParticlesMaterial_property_emission_point_texture>`. Used only in :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
----
.. _class_ParticlesMaterial_property_emission_point_count:
- :ref:`int<class_int>` **emission_point_count**
+----------+---------------------------------+
| *Setter* | set_emission_point_count(value) |
+----------+---------------------------------+
| *Getter* | get_emission_point_count() |
+----------+---------------------------------+
The number of emission points if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` or :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`.
----
.. _class_ParticlesMaterial_property_emission_point_texture:
- :ref:`Texture<class_Texture>` **emission_point_texture**
+----------+-----------------------------------+
| *Setter* | set_emission_point_texture(value) |
+----------+-----------------------------------+
| *Getter* | get_emission_point_texture() |
+----------+-----------------------------------+
Particles will be emitted at positions determined by sampling this texture at a random position. Used with :ref:`EMISSION_SHAPE_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINTS>` and :ref:`EMISSION_SHAPE_DIRECTED_POINTS<class_ParticlesMaterial_constant_EMISSION_SHAPE_DIRECTED_POINTS>`. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
----
.. _class_ParticlesMaterial_property_emission_shape:
- :ref:`EmissionShape<enum_ParticlesMaterial_EmissionShape>` **emission_shape**
+----------+---------------------------+
| *Setter* | set_emission_shape(value) |
+----------+---------------------------+
| *Getter* | get_emission_shape() |
+----------+---------------------------+
Particles will be emitted inside this region. Use ``EMISSION_SHAPE_*`` constants for values. Default value: :ref:`EMISSION_SHAPE_POINT<class_ParticlesMaterial_constant_EMISSION_SHAPE_POINT>`.
----
.. _class_ParticlesMaterial_property_emission_sphere_radius:
- :ref:`float<class_float>` **emission_sphere_radius**
+----------+-----------------------------------+
| *Setter* | set_emission_sphere_radius(value) |
+----------+-----------------------------------+
| *Getter* | get_emission_sphere_radius() |
+----------+-----------------------------------+
The sphere's radius if ``emission_shape`` is set to :ref:`EMISSION_SHAPE_SPHERE<class_ParticlesMaterial_constant_EMISSION_SHAPE_SPHERE>`.
----
.. _class_ParticlesMaterial_property_flag_align_y:
- :ref:`bool<class_bool>` **flag_align_y**
+----------+-----------------+
| *Setter* | set_flag(value) |
+----------+-----------------+
| *Getter* | get_flag() |
+----------+-----------------+
Align y-axis of particle with the direction of its velocity.
----
.. _class_ParticlesMaterial_property_flag_disable_z:
- :ref:`bool<class_bool>` **flag_disable_z**
+----------+-----------------+
| *Setter* | set_flag(value) |
+----------+-----------------+
| *Getter* | get_flag() |
+----------+-----------------+
If ``true``, particles will not move on the z axis. Default value: ``true`` for :ref:`Particles2D<class_Particles2D>`, ``false`` for :ref:`Particles<class_Particles>`.
----
.. _class_ParticlesMaterial_property_flag_rotate_y:
- :ref:`bool<class_bool>` **flag_rotate_y**
+----------+-----------------+
| *Setter* | set_flag(value) |
+----------+-----------------+
| *Getter* | get_flag() |
+----------+-----------------+
If ``true``, particles rotate around y-axis by :ref:`angle<class_ParticlesMaterial_property_angle>`.
----
.. _class_ParticlesMaterial_property_flatness:
- :ref:`float<class_float>` **flatness**
+----------+---------------------+
| *Setter* | set_flatness(value) |
+----------+---------------------+
| *Getter* | get_flatness() |
+----------+---------------------+
Amount of :ref:`spread<class_ParticlesMaterial_property_spread>` in Y/Z plane. A value of ``1`` restricts particles to X/Z plane. Default ``0``.
----
.. _class_ParticlesMaterial_property_gravity:
- :ref:`Vector3<class_Vector3>` **gravity**
+----------+--------------------+
| *Setter* | set_gravity(value) |
+----------+--------------------+
| *Getter* | get_gravity() |
+----------+--------------------+
Gravity applied to every particle. Default value: ``(0, -9.8, 0)``.
----
.. _class_ParticlesMaterial_property_hue_variation:
- :ref:`float<class_float>` **hue_variation**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Initial hue variation applied to each particle.
----
.. _class_ParticlesMaterial_property_hue_variation_curve:
- :ref:`Texture<class_Texture>` **hue_variation_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's hue will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_hue_variation_random:
- :ref:`float<class_float>` **hue_variation_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Hue variation randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_initial_velocity:
- :ref:`float<class_float>` **initial_velocity**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Initial velocity magnitude for each particle. Direction comes from :ref:`spread<class_ParticlesMaterial_property_spread>` and the node's orientation.
----
.. _class_ParticlesMaterial_property_initial_velocity_random:
- :ref:`float<class_float>` **initial_velocity_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Initial velocity randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_linear_accel:
- :ref:`float<class_float>` **linear_accel**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Linear acceleration applied to each particle in the direction of motion.
----
.. _class_ParticlesMaterial_property_linear_accel_curve:
- :ref:`Texture<class_Texture>` **linear_accel_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's linear acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_linear_accel_random:
- :ref:`float<class_float>` **linear_accel_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Linear acceleration randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_orbit_velocity:
- :ref:`float<class_float>` **orbit_velocity**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
Only available when :ref:`flag_disable_z<class_ParticlesMaterial_property_flag_disable_z>` is ``true``.
----
.. _class_ParticlesMaterial_property_orbit_velocity_curve:
- :ref:`Texture<class_Texture>` **orbit_velocity_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's orbital velocity will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_orbit_velocity_random:
- :ref:`float<class_float>` **orbit_velocity_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Orbital velocity randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_radial_accel:
- :ref:`float<class_float>` **radial_accel**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
----
.. _class_ParticlesMaterial_property_radial_accel_curve:
- :ref:`Texture<class_Texture>` **radial_accel_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's radial acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_radial_accel_random:
- :ref:`float<class_float>` **radial_accel_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Radial acceleration randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_scale:
- :ref:`float<class_float>` **scale**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Initial scale applied to each particle.
----
.. _class_ParticlesMaterial_property_scale_curve:
- :ref:`Texture<class_Texture>` **scale_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's scale will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_scale_random:
- :ref:`float<class_float>` **scale_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Scale randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_spread:
- :ref:`float<class_float>` **spread**
+----------+-------------------+
| *Setter* | set_spread(value) |
+----------+-------------------+
| *Getter* | get_spread() |
+----------+-------------------+
Each particle's initial direction range from ``+spread`` to ``-spread`` degrees. Default value: ``45``. Applied to X/Z plane and Y/Z planes.
----
.. _class_ParticlesMaterial_property_tangential_accel:
- :ref:`float<class_float>` **tangential_accel**
+----------+------------------+
| *Setter* | set_param(value) |
+----------+------------------+
| *Getter* | get_param() |
+----------+------------------+
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
----
.. _class_ParticlesMaterial_property_tangential_accel_curve:
- :ref:`Texture<class_Texture>` **tangential_accel_curve**
+----------+--------------------------+
| *Setter* | set_param_texture(value) |
+----------+--------------------------+
| *Getter* | get_param_texture() |
+----------+--------------------------+
Each particle's tangential acceleration will vary along this :ref:`CurveTexture<class_CurveTexture>`.
----
.. _class_ParticlesMaterial_property_tangential_accel_random:
- :ref:`float<class_float>` **tangential_accel_random**
+----------+-----------------------------+
| *Setter* | set_param_randomness(value) |
+----------+-----------------------------+
| *Getter* | get_param_randomness() |
+----------+-----------------------------+
Tangential acceleration randomness ratio. Default value: ``0``.
----
.. _class_ParticlesMaterial_property_trail_color_modifier:
- :ref:`GradientTexture<class_GradientTexture>` **trail_color_modifier**
+----------+---------------------------------+
| *Setter* | set_trail_color_modifier(value) |
+----------+---------------------------------+
| *Getter* | get_trail_color_modifier() |
+----------+---------------------------------+
Trail particles' color will vary along this :ref:`GradientTexture<class_GradientTexture>`.
----
.. _class_ParticlesMaterial_property_trail_divisor:
- :ref:`int<class_int>` **trail_divisor**
+----------+--------------------------+
| *Setter* | set_trail_divisor(value) |
+----------+--------------------------+
| *Getter* | get_trail_divisor() |
+----------+--------------------------+
Emitter will emit ``amount`` divided by ``trail_divisor`` particles. The remaining particles will be used as trail(s).
----
.. _class_ParticlesMaterial_property_trail_size_modifier:
- :ref:`CurveTexture<class_CurveTexture>` **trail_size_modifier**
+----------+--------------------------------+
| *Setter* | set_trail_size_modifier(value) |
+----------+--------------------------------+
| *Getter* | get_trail_size_modifier() |
+----------+--------------------------------+
Trail particles' size will vary along this :ref:`CurveTexture<class_CurveTexture>`.