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godot-docs/classes/class_particles2d.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Particles2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Particles2D:
Particles2D
===========
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
2D particle emitter.
Properties
----------
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`amount<class_Particles2D_property_amount>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`DrawOrder<enum_Particles2D_DrawOrder>` | :ref:`draw_order<class_Particles2D_property_draw_order>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`emitting<class_Particles2D_property_emitting>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`explosiveness<class_Particles2D_property_explosiveness>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles2D_property_fixed_fps>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles2D_property_fract_delta>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`lifetime<class_Particles2D_property_lifetime>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles2D_property_local_coords>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Particles2D_property_normal_map>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles2D_property_one_shot>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`preprocess<class_Particles2D_property_preprocess>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`process_material<class_Particles2D_property_process_material>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`randomness<class_Particles2D_property_randomness>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_Particles2D_property_speed_scale>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`texture<class_Particles2D_property_texture>` |
+----------------------------------------------+----------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_Particles2D_property_visibility_rect>` |
+----------------------------------------------+----------------------------------------------------------------------+
Methods
-------
+---------------------------+------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`capture_rect<class_Particles2D_method_capture_rect>` **(** **)** const |
+---------------------------+------------------------------------------------------------------------------+
| void | :ref:`restart<class_Particles2D_method_restart>` **(** **)** |
+---------------------------+------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_Particles2D_DrawOrder:
.. _class_Particles2D_constant_DRAW_ORDER_INDEX:
.. _class_Particles2D_constant_DRAW_ORDER_LIFETIME:
enum **DrawOrder**:
- **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
- **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
Description
-----------
2D particle node used to create a variety of particle systems and effects. ``Particles2D`` features an emitter that generates some number of particles at a given rate.
Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
Tutorials
---------
- :doc:`../tutorials/2d/particle_systems_2d`
Property Descriptions
---------------------
.. _class_Particles2D_property_amount:
- :ref:`int<class_int>` **amount**
+----------+-------------------+
| *Setter* | set_amount(value) |
+----------+-------------------+
| *Getter* | get_amount() |
+----------+-------------------+
Number of particles emitted in one emission cycle.
----
.. _class_Particles2D_property_draw_order:
- :ref:`DrawOrder<enum_Particles2D_DrawOrder>` **draw_order**
+----------+-----------------------+
| *Setter* | set_draw_order(value) |
+----------+-----------------------+
| *Getter* | get_draw_order() |
+----------+-----------------------+
Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: :ref:`DRAW_ORDER_INDEX<class_Particles2D_constant_DRAW_ORDER_INDEX>`.
----
.. _class_Particles2D_property_emitting:
- :ref:`bool<class_bool>` **emitting**
+----------+---------------------+
| *Setter* | set_emitting(value) |
+----------+---------------------+
| *Getter* | is_emitting() |
+----------+---------------------+
If ``true``, particles are being emitted. Default value: ``true``.
----
.. _class_Particles2D_property_explosiveness:
- :ref:`float<class_float>` **explosiveness**
+----------+--------------------------------+
| *Setter* | set_explosiveness_ratio(value) |
+----------+--------------------------------+
| *Getter* | get_explosiveness_ratio() |
+----------+--------------------------------+
How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins. Default value: ``0``.
----
.. _class_Particles2D_property_fixed_fps:
- :ref:`int<class_int>` **fixed_fps**
+----------+----------------------+
| *Setter* | set_fixed_fps(value) |
+----------+----------------------+
| *Getter* | get_fixed_fps() |
+----------+----------------------+
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
----
.. _class_Particles2D_property_fract_delta:
- :ref:`bool<class_bool>` **fract_delta**
+----------+-----------------------------+
| *Setter* | set_fractional_delta(value) |
+----------+-----------------------------+
| *Getter* | get_fractional_delta() |
+----------+-----------------------------+
If ``true``, results in fractional delta calculation which has a smoother particles display effect. Default value: ``true``
----
.. _class_Particles2D_property_lifetime:
- :ref:`float<class_float>` **lifetime**
+----------+---------------------+
| *Setter* | set_lifetime(value) |
+----------+---------------------+
| *Getter* | get_lifetime() |
+----------+---------------------+
Amount of time each particle will exist. Default value: ``1``.
----
.. _class_Particles2D_property_local_coords:
- :ref:`bool<class_bool>` **local_coords**
+----------+----------------------------------+
| *Setter* | set_use_local_coordinates(value) |
+----------+----------------------------------+
| *Getter* | get_use_local_coordinates() |
+----------+----------------------------------+
If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``.
----
.. _class_Particles2D_property_normal_map:
- :ref:`Texture<class_Texture>` **normal_map**
+----------+-----------------------+
| *Setter* | set_normal_map(value) |
+----------+-----------------------+
| *Getter* | get_normal_map() |
+----------+-----------------------+
Normal map to be used for the :ref:`texture<class_Particles2D_property_texture>` property.
----
.. _class_Particles2D_property_one_shot:
- :ref:`bool<class_bool>` **one_shot**
+----------+---------------------+
| *Setter* | set_one_shot(value) |
+----------+---------------------+
| *Getter* | get_one_shot() |
+----------+---------------------+
If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end. Default value: ``false``.
----
.. _class_Particles2D_property_preprocess:
- :ref:`float<class_float>` **preprocess**
+----------+-----------------------------+
| *Setter* | set_pre_process_time(value) |
+----------+-----------------------------+
| *Getter* | get_pre_process_time() |
+----------+-----------------------------+
Particle system starts as if it had already run for this many seconds.
----
.. _class_Particles2D_property_process_material:
- :ref:`Material<class_Material>` **process_material**
+----------+-----------------------------+
| *Setter* | set_process_material(value) |
+----------+-----------------------------+
| *Getter* | get_process_material() |
+----------+-----------------------------+
:ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
----
.. _class_Particles2D_property_randomness:
- :ref:`float<class_float>` **randomness**
+----------+-----------------------------+
| *Setter* | set_randomness_ratio(value) |
+----------+-----------------------------+
| *Getter* | get_randomness_ratio() |
+----------+-----------------------------+
Emission lifetime randomness ratio. Default value: ``0``.
----
.. _class_Particles2D_property_speed_scale:
- :ref:`float<class_float>` **speed_scale**
+----------+------------------------+
| *Setter* | set_speed_scale(value) |
+----------+------------------------+
| *Getter* | get_speed_scale() |
+----------+------------------------+
Particle system's running speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles.
----
.. _class_Particles2D_property_texture:
- :ref:`Texture<class_Texture>` **texture**
+----------+--------------------+
| *Setter* | set_texture(value) |
+----------+--------------------+
| *Getter* | get_texture() |
+----------+--------------------+
Particle texture. If ``null`` particles will be squares.
----
.. _class_Particles2D_property_visibility_rect:
- :ref:`Rect2<class_Rect2>` **visibility_rect**
+----------+----------------------------+
| *Setter* | set_visibility_rect(value) |
+----------+----------------------------+
| *Getter* | get_visibility_rect() |
+----------+----------------------------+
Editor visibility helper.
Method Descriptions
-------------------
.. _class_Particles2D_method_capture_rect:
- :ref:`Rect2<class_Rect2>` **capture_rect** **(** **)** const
Returns a rectangle containing the positions of all existing particles.
----
.. _class_Particles2D_method_restart:
- void **restart** **(** **)**
Restarts all the existing particles.