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84 lines
3.2 KiB
ReStructuredText
84 lines
3.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ParallaxLayer:
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ParallaxLayer
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=============
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.
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Properties
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----------
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+-------------------------------+------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` |
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+-------------------------------+------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>` |
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+-------------------------------+------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>` |
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+-------------------------------+------------------------------------------------------------------------+
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Description
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-----------
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A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.
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This node's children will be affected by its scroll offset.
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Note that any changes to this node's position and scale made after it enters the scene will be ignored.
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Property Descriptions
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---------------------
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.. _class_ParallaxLayer_property_motion_mirroring:
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- :ref:`Vector2<class_Vector2>` **motion_mirroring**
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+----------+----------------------+
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| *Setter* | set_mirroring(value) |
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+----------+----------------------+
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| *Getter* | get_mirroring() |
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+----------+----------------------+
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The ParallaxLayer's :ref:`Texture<class_Texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0`` the :ref:`Texture<class_Texture>` will not be mirrored. Default value: ``(0, 0)``.
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----
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.. _class_ParallaxLayer_property_motion_offset:
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- :ref:`Vector2<class_Vector2>` **motion_offset**
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+----------+--------------------------+
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| *Setter* | set_motion_offset(value) |
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+----------+--------------------------+
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| *Getter* | get_motion_offset() |
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+----------+--------------------------+
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The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
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----
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.. _class_ParallaxLayer_property_motion_scale:
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- :ref:`Vector2<class_Vector2>` **motion_scale**
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+----------+-------------------------+
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| *Setter* | set_motion_scale(value) |
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+----------+-------------------------+
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| *Getter* | get_motion_scale() |
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+----------+-------------------------+
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Multiplies the ParallaxLayer's motion. If an axis is set to ``0`` it will not scroll.
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