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godot-docs/classes/class_parallaxbackground.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParallaxBackground.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ParallaxBackground:
ParallaxBackground
==================
**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A node used to create a parallax scrolling background.
Properties
----------
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` |
+-------------------------------+-----------------------------------------------------------------------------------------------+
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
Property Descriptions
---------------------
.. _class_ParallaxBackground_property_scroll_base_offset:
- :ref:`Vector2<class_Vector2>` **scroll_base_offset**
+----------+-------------------------------+
| *Setter* | set_scroll_base_offset(value) |
+----------+-------------------------------+
| *Getter* | get_scroll_base_offset() |
+----------+-------------------------------+
Base position offset of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
----
.. _class_ParallaxBackground_property_scroll_base_scale:
- :ref:`Vector2<class_Vector2>` **scroll_base_scale**
+----------+------------------------------+
| *Setter* | set_scroll_base_scale(value) |
+----------+------------------------------+
| *Getter* | get_scroll_base_scale() |
+----------+------------------------------+
Base motion scale of all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
----
.. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:
- :ref:`bool<class_bool>` **scroll_ignore_camera_zoom**
+----------+-------------------------------+
| *Setter* | set_ignore_camera_zoom(value) |
+----------+-------------------------------+
| *Getter* | is_ignore_camera_zoom() |
+----------+-------------------------------+
If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera.
----
.. _class_ParallaxBackground_property_scroll_limit_begin:
- :ref:`Vector2<class_Vector2>` **scroll_limit_begin**
+----------+------------------------+
| *Setter* | set_limit_begin(value) |
+----------+------------------------+
| *Getter* | get_limit_begin() |
+----------+------------------------+
Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` to work.
----
.. _class_ParallaxBackground_property_scroll_limit_end:
- :ref:`Vector2<class_Vector2>` **scroll_limit_end**
+----------+----------------------+
| *Setter* | set_limit_end(value) |
+----------+----------------------+
| *Getter* | get_limit_end() |
+----------+----------------------+
Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` to work.
----
.. _class_ParallaxBackground_property_scroll_offset:
- :ref:`Vector2<class_Vector2>` **scroll_offset**
+----------+--------------------------+
| *Setter* | set_scroll_offset(value) |
+----------+--------------------------+
| *Getter* | get_scroll_offset() |
+----------+--------------------------+
The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present.