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48 lines
1.4 KiB
ReStructuredText
48 lines
1.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PanoramaSky:
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PanoramaSky
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===========
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**Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A type of :ref:`Sky<class_Sky>` used to draw a background texture.
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Properties
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----------
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+-------------------------------+------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`panorama<class_PanoramaSky_property_panorama>` |
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+-------------------------------+------------------------------------------------------+
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Description
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-----------
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A resource referenced in an :ref:`Environment<class_Environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map.
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Property Descriptions
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---------------------
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.. _class_PanoramaSky_property_panorama:
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- :ref:`Texture<class_Texture>` **panorama**
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+----------+---------------------+
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| *Setter* | set_panorama(value) |
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+----------+---------------------+
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| *Getter* | get_panorama() |
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+----------+---------------------+
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:ref:`Texture<class_Texture>` to be applied to the PanoramaSky.
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