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godot-docs/classes/class_opensimplexnoise.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OpenSimplexNoise.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OpenSimplexNoise:
OpenSimplexNoise
================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Noise generator based on Open Simplex.
Properties
----------
+---------------------------+-----------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`lacunarity<class_OpenSimplexNoise_property_lacunarity>` |
+---------------------------+-----------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`octaves<class_OpenSimplexNoise_property_octaves>` |
+---------------------------+-----------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`period<class_OpenSimplexNoise_property_period>` |
+---------------------------+-----------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`persistence<class_OpenSimplexNoise_property_persistence>` |
+---------------------------+-----------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`seed<class_OpenSimplexNoise_property_seed>` |
+---------------------------+-----------------------------------------------------------------+
Methods
-------
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Image<class_Image>` | :ref:`get_image<class_OpenSimplexNoise_method_get_image>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_noise_2d<class_OpenSimplexNoise_method_get_noise_2d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_noise_2dv<class_OpenSimplexNoise_method_get_noise_2dv>` **(** :ref:`Vector2<class_Vector2>` pos **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_noise_3d<class_OpenSimplexNoise_method_get_noise_3d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_noise_3dv<class_OpenSimplexNoise_method_get_noise_3dv>` **(** :ref:`Vector3<class_Vector3>` pos **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_noise_4d<class_OpenSimplexNoise_method_get_noise_4d>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Image<class_Image>` | :ref:`get_seamless_image<class_OpenSimplexNoise_method_get_seamless_image>` **(** :ref:`int<class_int>` size **)** |
+---------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
::
var noise = OpenSimplexNoise.new()
# Configure
noise.seed = randi()
noise.octaves = 4
noise.period = 20.0
noise.persistence = 0.8
# Sample
print("Values:")
print(noise.get_noise_2d(1.0, 1.0))
print(noise.get_noise_3d(0.5, 3.0, 15.0))
print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
Property Descriptions
---------------------
.. _class_OpenSimplexNoise_property_lacunarity:
- :ref:`float<class_float>` **lacunarity**
+----------+-----------------------+
| *Setter* | set_lacunarity(value) |
+----------+-----------------------+
| *Getter* | get_lacunarity() |
+----------+-----------------------+
Difference in period between :ref:`octaves<class_OpenSimplexNoise_property_octaves>`.
----
.. _class_OpenSimplexNoise_property_octaves:
- :ref:`int<class_int>` **octaves**
+----------+--------------------+
| *Setter* | set_octaves(value) |
+----------+--------------------+
| *Getter* | get_octaves() |
+----------+--------------------+
Number of OpenSimplex noise layers that are sampled to get the fractal noise.
----
.. _class_OpenSimplexNoise_property_period:
- :ref:`float<class_float>` **period**
+----------+-------------------+
| *Setter* | set_period(value) |
+----------+-------------------+
| *Getter* | get_period() |
+----------+-------------------+
Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
----
.. _class_OpenSimplexNoise_property_persistence:
- :ref:`float<class_float>` **persistence**
+----------+------------------------+
| *Setter* | set_persistence(value) |
+----------+------------------------+
| *Getter* | get_persistence() |
+----------+------------------------+
Contribution factor of the different octaves. A ``persistence`` value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
----
.. _class_OpenSimplexNoise_property_seed:
- :ref:`int<class_int>` **seed**
+----------+-----------------+
| *Setter* | set_seed(value) |
+----------+-----------------+
| *Getter* | get_seed() |
+----------+-----------------+
Seed used to generate random values, different seeds will generate different noise maps.
Method Descriptions
-------------------
.. _class_OpenSimplexNoise_method_get_image:
- :ref:`Image<class_Image>` **get_image** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height **)**
Generate a noise image with the requested ``width`` and ``height``, based on the current noise parameters.
----
.. _class_OpenSimplexNoise_method_get_noise_2d:
- :ref:`float<class_float>` **get_noise_2d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y **)**
Returns the 2D noise value ``[-1,1]`` at the given position.
----
.. _class_OpenSimplexNoise_method_get_noise_2dv:
- :ref:`float<class_float>` **get_noise_2dv** **(** :ref:`Vector2<class_Vector2>` pos **)**
Returns the 2D noise value ``[-1,1]`` at the given position.
----
.. _class_OpenSimplexNoise_method_get_noise_3d:
- :ref:`float<class_float>` **get_noise_3d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
Returns the 3D noise value ``[-1,1]`` at the given position.
----
.. _class_OpenSimplexNoise_method_get_noise_3dv:
- :ref:`float<class_float>` **get_noise_3dv** **(** :ref:`Vector3<class_Vector3>` pos **)**
Returns the 3D noise value ``[-1,1]`` at the given position.
----
.. _class_OpenSimplexNoise_method_get_noise_4d:
- :ref:`float<class_float>` **get_noise_4d** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
Returns the 4D noise value ``[-1,1]`` at the given position.
----
.. _class_OpenSimplexNoise_method_get_seamless_image:
- :ref:`Image<class_Image>` **get_seamless_image** **(** :ref:`int<class_int>` size **)**
Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square (``size`` x ``size``).