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godot-docs/classes/class_occluderpolygon2d.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OccluderPolygon2D:
OccluderPolygon2D
=================
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Defines a 2D polygon for LightOccluder2D.
Properties
----------
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`closed<class_OccluderPolygon2D_property_closed>` |
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` | :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>` |
+--------------------------------------------------+--------------------------------------------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_OccluderPolygon2D_property_polygon>` |
+--------------------------------------------------+--------------------------------------------------------------+
Enumerations
------------
.. _enum_OccluderPolygon2D_CullMode:
.. _class_OccluderPolygon2D_constant_CULL_DISABLED:
.. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE:
.. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE:
enum **CullMode**:
- **CULL_DISABLED** = **0** --- Culling mode for the occlusion. Disabled means no culling. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- **CULL_CLOCKWISE** = **1** --- Culling mode for the occlusion. Sets the culling to be in clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
- **CULL_COUNTER_CLOCKWISE** = **2** --- Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See :ref:`cull_mode<class_OccluderPolygon2D_property_cull_mode>`.
Description
-----------
Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D<class_LightOccluder2D>`.
Property Descriptions
---------------------
.. _class_OccluderPolygon2D_property_closed:
- :ref:`bool<class_bool>` **closed**
+----------+-------------------+
| *Setter* | set_closed(value) |
+----------+-------------------+
| *Getter* | is_closed() |
+----------+-------------------+
If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: ``true``.
----
.. _class_OccluderPolygon2D_property_cull_mode:
- :ref:`CullMode<enum_OccluderPolygon2D_CullMode>` **cull_mode**
+----------+----------------------+
| *Setter* | set_cull_mode(value) |
+----------+----------------------+
| *Getter* | get_cull_mode() |
+----------+----------------------+
Set the direction of the occlusion culling or disable it. Default value: :ref:`CULL_DISABLED<class_OccluderPolygon2D_constant_CULL_DISABLED>`.
----
.. _class_OccluderPolygon2D_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+----------+--------------------+
| *Setter* | set_polygon(value) |
+----------+--------------------+
| *Getter* | get_polygon() |
+----------+--------------------+
A :ref:`Vector2<class_Vector2>` array with the index for polygon's vertices positions. Note that the returned value is a copy of the underlying array, rather than a reference.