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57 lines
1.8 KiB
ReStructuredText
57 lines
1.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the MultiMeshInstance.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_MultiMeshInstance:
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MultiMeshInstance
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=================
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**Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Node that instances a :ref:`MultiMesh<class_MultiMesh>`.
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Properties
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----------
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+-----------------------------------+--------------------------------------------------------------+
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| :ref:`MultiMesh<class_MultiMesh>` | :ref:`multimesh<class_MultiMeshInstance_property_multimesh>` |
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+-----------------------------------+--------------------------------------------------------------+
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Description
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-----------
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``MultiMeshInstance`` is a specialized node to instance :ref:`GeometryInstance<class_GeometryInstance>`\ s based on a :ref:`MultiMesh<class_MultiMesh>` resource.
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This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
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Tutorials
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---------
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- :doc:`../tutorials/3d/vertex_animation/animating_thousands_of_fish`
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- :doc:`../tutorials/3d/using_multi_mesh_instance`
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Property Descriptions
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---------------------
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.. _class_MultiMeshInstance_property_multimesh:
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- :ref:`MultiMesh<class_MultiMesh>` **multimesh**
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+----------+----------------------+
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| *Setter* | set_multimesh(value) |
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+----------+----------------------+
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| *Getter* | get_multimesh() |
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+----------+----------------------+
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The :ref:`MultiMesh<class_MultiMesh>` resource that will be used and shared among all instances of the ``MultiMeshInstance``.
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