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godot-docs/classes/class_joint.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Joint.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Joint:
Joint
=====
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ConeTwistJoint<class_ConeTwistJoint>`, :ref:`Generic6DOFJoint<class_Generic6DOFJoint>`, :ref:`HingeJoint<class_HingeJoint>`, :ref:`PinJoint<class_PinJoint>`, :ref:`SliderJoint<class_SliderJoint>`
**Category:** Core
Brief Description
-----------------
Base class for all 3D joints
Properties
----------
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`collision/exclude_nodes<class_Joint_property_collision/exclude_nodes>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_a<class_Joint_property_nodes/node_a>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_b<class_Joint_property_nodes/node_b>` |
+---------------------------------+------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`solver/priority<class_Joint_property_solver/priority>` |
+---------------------------------+------------------------------------------------------------------------------+
Description
-----------
Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.
Property Descriptions
---------------------
.. _class_Joint_property_collision/exclude_nodes:
- :ref:`bool<class_bool>` **collision/exclude_nodes**
+----------+-----------------------------------------+
| *Setter* | set_exclude_nodes_from_collision(value) |
+----------+-----------------------------------------+
| *Getter* | get_exclude_nodes_from_collision() |
+----------+-----------------------------------------+
If ``true``, the two bodies of the nodes are not able to collide with each other.
----
.. _class_Joint_property_nodes/node_a:
- :ref:`NodePath<class_NodePath>` **nodes/node_a**
+----------+-------------------+
| *Setter* | set_node_a(value) |
+----------+-------------------+
| *Getter* | get_node_a() |
+----------+-------------------+
The node attached to the first side (A) of the joint.
----
.. _class_Joint_property_nodes/node_b:
- :ref:`NodePath<class_NodePath>` **nodes/node_b**
+----------+-------------------+
| *Setter* | set_node_b(value) |
+----------+-------------------+
| *Getter* | get_node_b() |
+----------+-------------------+
The node attached to the second side (B) of the joint.
----
.. _class_Joint_property_solver/priority:
- :ref:`int<class_int>` **solver/priority**
+----------+----------------------------+
| *Setter* | set_solver_priority(value) |
+----------+----------------------------+
| *Getter* | get_solver_priority() |
+----------+----------------------------+
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.