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98 lines
3.2 KiB
ReStructuredText
98 lines
3.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InterpolatedCamera:
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InterpolatedCamera
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==================
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**Inherits:** :ref:`Camera<class_Camera>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Camera which moves toward another node.
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Properties
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----------
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+---------------------------------+-----------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`enabled<class_InterpolatedCamera_property_enabled>` |
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+---------------------------------+-----------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`speed<class_InterpolatedCamera_property_speed>` |
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+---------------------------------+-----------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`target<class_InterpolatedCamera_property_target>` |
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+---------------------------------+-----------------------------------------------------------+
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Methods
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-------
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+------+--------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_target<class_InterpolatedCamera_method_set_target>` **(** :ref:`Object<class_Object>` target **)** |
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+------+--------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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InterpolatedCamera is a :ref:`Camera<class_Camera>` which smoothly moves to match a target node's position and rotation.
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If it is not :ref:`enabled<class_InterpolatedCamera_property_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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Property Descriptions
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---------------------
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.. _class_InterpolatedCamera_property_enabled:
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- :ref:`bool<class_bool>` **enabled**
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+----------+----------------------------------+
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| *Setter* | set_interpolation_enabled(value) |
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+----------+----------------------------------+
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| *Getter* | is_interpolation_enabled() |
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+----------+----------------------------------+
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If ``true``, and a target is set, the camera will move automatically.
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----
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.. _class_InterpolatedCamera_property_speed:
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- :ref:`float<class_float>` **speed**
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+----------+------------------+
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| *Setter* | set_speed(value) |
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+----------+------------------+
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| *Getter* | get_speed() |
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+----------+------------------+
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How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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----
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.. _class_InterpolatedCamera_property_target:
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- :ref:`NodePath<class_NodePath>` **target**
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+----------+------------------------+
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| *Setter* | set_target_path(value) |
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+----------+------------------------+
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| *Getter* | get_target_path() |
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+----------+------------------------+
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The target's :ref:`NodePath<class_NodePath>`.
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Method Descriptions
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-------------------
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.. _class_InterpolatedCamera_method_set_target:
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- void **set_target** **(** :ref:`Object<class_Object>` target **)**
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Sets the node to move toward and orient with.
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