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godot-docs/classes/class_inputeventjoypadbutton.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Input event for gamepad buttons.
Properties
----------
+---------------------------+-------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` |
+---------------------------+-------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` |
+---------------------------+-------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` |
+---------------------------+-------------------------------------------------------------------------+
Description
-----------
Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Property Descriptions
---------------------
.. _class_InputEventJoypadButton_property_button_index:
- :ref:`int<class_int>` **button_index**
+----------+-------------------------+
| *Setter* | set_button_index(value) |
+----------+-------------------------+
| *Getter* | get_button_index() |
+----------+-------------------------+
Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@GlobalScope>`.
----
.. _class_InputEventJoypadButton_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+----------+--------------------+
| *Setter* | set_pressed(value) |
+----------+--------------------+
| *Getter* | is_pressed() |
+----------+--------------------+
If ``true``, the button's state is pressed. If ``false``, the button's state is released.
----
.. _class_InputEventJoypadButton_property_pressure:
- :ref:`float<class_float>` **pressure**
+----------+---------------------+
| *Setter* | set_pressure(value) |
+----------+---------------------+
| *Getter* | get_pressure() |
+----------+---------------------+
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.