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85 lines
2.7 KiB
ReStructuredText
85 lines
2.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_InputEventJoypadButton:
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InputEventJoypadButton
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======================
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**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Input event for gamepad buttons.
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Properties
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----------
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+---------------------------+-------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` |
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+---------------------------+-------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` |
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+---------------------------+-------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` |
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+---------------------------+-------------------------------------------------------------------------+
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Description
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-----------
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Input event type for gamepad buttons. For joysticks see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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Property Descriptions
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---------------------
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.. _class_InputEventJoypadButton_property_button_index:
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- :ref:`int<class_int>` **button_index**
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+----------+-------------------------+
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| *Setter* | set_button_index(value) |
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+----------+-------------------------+
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| *Getter* | get_button_index() |
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+----------+-------------------------+
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Button identifier. One of the ``JOY_BUTTON_*`` constants from :ref:`@GlobalScope<class_@GlobalScope>`.
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----
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.. _class_InputEventJoypadButton_property_pressed:
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- :ref:`bool<class_bool>` **pressed**
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+----------+--------------------+
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| *Setter* | set_pressed(value) |
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+----------+--------------------+
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| *Getter* | is_pressed() |
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+----------+--------------------+
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If ``true``, the button's state is pressed. If ``false``, the button's state is released.
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----
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.. _class_InputEventJoypadButton_property_pressure:
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- :ref:`float<class_float>` **pressure**
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+----------+---------------------+
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| *Setter* | set_pressure(value) |
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+----------+---------------------+
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| *Getter* | get_pressure() |
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+----------+---------------------+
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Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.
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