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134 lines
6.9 KiB
ReStructuredText
134 lines
6.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ImmediateGeometry.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ImmediateGeometry:
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ImmediateGeometry
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=================
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**Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Draws simple geometry from code.
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Methods
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-------
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_sphere<class_ImmediateGeometry_method_add_sphere>` **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_vertex<class_ImmediateGeometry_method_add_vertex>` **(** :ref:`Vector3<class_Vector3>` position **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`begin<class_ImmediateGeometry_method_begin>` **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Texture<class_Texture>` texture=null **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_ImmediateGeometry_method_clear>` **(** **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`end<class_ImmediateGeometry_method_end>` **(** **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_color<class_ImmediateGeometry_method_set_color>` **(** :ref:`Color<class_Color>` color **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_normal<class_ImmediateGeometry_method_set_normal>` **(** :ref:`Vector3<class_Vector3>` normal **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tangent<class_ImmediateGeometry_method_set_tangent>` **(** :ref:`Plane<class_Plane>` tangent **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_uv<class_ImmediateGeometry_method_set_uv>` **(** :ref:`Vector2<class_Vector2>` uv **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_uv2<class_ImmediateGeometry_method_set_uv2>` **(** :ref:`Vector2<class_Vector2>` uv **)** |
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+------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
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Method Descriptions
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-------------------
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.. _class_ImmediateGeometry_method_add_sphere:
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- void **add_sphere** **(** :ref:`int<class_int>` lats, :ref:`int<class_int>` lons, :ref:`float<class_float>` radius, :ref:`bool<class_bool>` add_uv=true **)**
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Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
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----
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.. _class_ImmediateGeometry_method_add_vertex:
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- void **add_vertex** **(** :ref:`Vector3<class_Vector3>` position **)**
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Adds a vertex with the currently set color/uv/etc.
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----
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.. _class_ImmediateGeometry_method_begin:
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- void **begin** **(** :ref:`PrimitiveType<enum_Mesh_PrimitiveType>` primitive, :ref:`Texture<class_Texture>` texture=null **)**
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Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
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For the type of primitive, use the :ref:`Mesh<class_Mesh>`.PRIMITIVE\_\* enumerations.
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----
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.. _class_ImmediateGeometry_method_clear:
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- void **clear** **(** **)**
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Clears everything that was drawn using begin/end.
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----
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.. _class_ImmediateGeometry_method_end:
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- void **end** **(** **)**
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Ends a drawing context and displays the results.
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----
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.. _class_ImmediateGeometry_method_set_color:
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- void **set_color** **(** :ref:`Color<class_Color>` color **)**
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The current drawing color.
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----
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.. _class_ImmediateGeometry_method_set_normal:
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- void **set_normal** **(** :ref:`Vector3<class_Vector3>` normal **)**
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The next vertex's normal.
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----
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.. _class_ImmediateGeometry_method_set_tangent:
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- void **set_tangent** **(** :ref:`Plane<class_Plane>` tangent **)**
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The next vertex's tangent (and binormal facing).
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----
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.. _class_ImmediateGeometry_method_set_uv:
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- void **set_uv** **(** :ref:`Vector2<class_Vector2>` uv **)**
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The next vertex's UV.
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----
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.. _class_ImmediateGeometry_method_set_uv2:
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- void **set_uv2** **(** :ref:`Vector2<class_Vector2>` uv **)**
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The next vertex's second layer UV.
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