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godot-docs/classes/class_gdscript.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GDScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GDScript:
GDScript
========
**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A script implemented in the GDScript programming language.
Methods
-------
+-------------------------------------------+-----------------------------------------------------------------------------------+
| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`get_as_byte_code<class_GDScript_method_get_as_byte_code>` **(** **)** const |
+-------------------------------------------+-----------------------------------------------------------------------------------+
| :ref:`Object<class_Object>` | :ref:`new<class_GDScript_method_new>` **(** ... **)** vararg |
+-------------------------------------------+-----------------------------------------------------------------------------------+
Description
-----------
A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
:ref:`new<class_GDScript_method_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_method_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
Tutorials
---------
- :doc:`../getting_started/scripting/gdscript/index`
Method Descriptions
-------------------
.. _class_GDScript_method_get_as_byte_code:
- :ref:`PoolByteArray<class_PoolByteArray>` **get_as_byte_code** **(** **)** const
Returns byte code for the script source code.
----
.. _class_GDScript_method_new:
- :ref:`Object<class_Object>` **new** **(** ... **)** vararg
Returns a new instance of the script.
For example:
::
var MyClass = load("myclass.gd")
var instance = MyClass.new()
assert(instance.get_script() == MyClass)