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67 lines
2.1 KiB
ReStructuredText
67 lines
2.1 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GDScript.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GDScript:
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GDScript
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========
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**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A script implemented in the GDScript programming language.
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Methods
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-------
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+-------------------------------------------+-----------------------------------------------------------------------------------+
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| :ref:`PoolByteArray<class_PoolByteArray>` | :ref:`get_as_byte_code<class_GDScript_method_get_as_byte_code>` **(** **)** const |
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+-------------------------------------------+-----------------------------------------------------------------------------------+
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| :ref:`Object<class_Object>` | :ref:`new<class_GDScript_method_new>` **(** ... **)** vararg |
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+-------------------------------------------+-----------------------------------------------------------------------------------+
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Description
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-----------
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A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
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:ref:`new<class_GDScript_method_new>` creates a new instance of the script. :ref:`Object.set_script<class_Object_method_set_script>` extends an existing object, if that object's class matches one of the script's base classes.
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Tutorials
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---------
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- :doc:`../getting_started/scripting/gdscript/index`
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Method Descriptions
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-------------------
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.. _class_GDScript_method_get_as_byte_code:
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- :ref:`PoolByteArray<class_PoolByteArray>` **get_as_byte_code** **(** **)** const
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Returns byte code for the script source code.
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----
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.. _class_GDScript_method_new:
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- :ref:`Object<class_Object>` **new** **(** ... **)** vararg
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Returns a new instance of the script.
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For example:
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::
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var MyClass = load("myclass.gd")
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var instance = MyClass.new()
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assert(instance.get_script() == MyClass)
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