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153 lines
6.3 KiB
ReStructuredText
153 lines
6.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GDNativeLibrary.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GDNativeLibrary:
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GDNativeLibrary
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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An external library containing functions or script classes to use in Godot.
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Properties
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----------
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+-------------------------------------+--------------------------------------------------------------------+
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| :ref:`ConfigFile<class_ConfigFile>` | :ref:`config_file<class_GDNativeLibrary_property_config_file>` |
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+-------------------------------------+--------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`load_once<class_GDNativeLibrary_property_load_once>` |
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+-------------------------------------+--------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`reloadable<class_GDNativeLibrary_property_reloadable>` |
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+-------------------------------------+--------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`singleton<class_GDNativeLibrary_property_singleton>` |
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+-------------------------------------+--------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`symbol_prefix<class_GDNativeLibrary_property_symbol_prefix>` |
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+-------------------------------------+--------------------------------------------------------------------+
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Methods
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-------
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| :ref:`PoolStringArray<class_PoolStringArray>` | :ref:`get_current_dependencies<class_GDNativeLibrary_method_get_current_dependencies>` **(** **)** const |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_current_library_path<class_GDNativeLibrary_method_get_current_library_path>` **(** **)** const |
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+-----------------------------------------------+----------------------------------------------------------------------------------------------------------+
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Description
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-----------
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A GDNative library can implement :ref:`NativeScript<class_NativeScript>`\ s, global functions to call with the :ref:`GDNative<class_GDNative>` class, or low-level engine extensions through interfaces such as :ref:`ARVRInterfaceGDNative<class_ARVRInterfaceGDNative>`. The library must be compiled for each platform and architecture that the project will run on.
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Tutorials
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---------
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- :doc:`../tutorials/plugins/gdnative/gdnative-c-example`
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- :doc:`../tutorials/plugins/gdnative/gdnative-cpp-example`
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Property Descriptions
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---------------------
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.. _class_GDNativeLibrary_property_config_file:
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- :ref:`ConfigFile<class_ConfigFile>` **config_file**
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+----------+------------------------+
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| *Setter* | set_config_file(value) |
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+----------+------------------------+
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| *Getter* | get_config_file() |
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+----------+------------------------+
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This resource in INI-style :ref:`ConfigFile<class_ConfigFile>` format, as in ``.gdnlib`` files.
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----
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.. _class_GDNativeLibrary_property_load_once:
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- :ref:`bool<class_bool>` **load_once**
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+----------+----------------------+
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| *Setter* | set_load_once(value) |
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+----------+----------------------+
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| *Getter* | should_load_once() |
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+----------+----------------------+
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If ``true``, Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
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If ``false``, Godot loads a separate copy of the library into memory for each script that references it.
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----
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.. _class_GDNativeLibrary_property_reloadable:
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- :ref:`bool<class_bool>` **reloadable**
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+----------+-----------------------+
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| *Setter* | set_reloadable(value) |
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+----------+-----------------------+
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| *Getter* | is_reloadable() |
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+----------+-----------------------+
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If ``true``, the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
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**Note:** If the library defines tool scripts that run inside the editor, ``reloadable`` must be ``false``. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
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----
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.. _class_GDNativeLibrary_property_singleton:
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- :ref:`bool<class_bool>` **singleton**
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+----------+----------------------+
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| *Setter* | set_singleton(value) |
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+----------+----------------------+
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| *Getter* | is_singleton() |
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+----------+----------------------+
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If ``true``, Godot loads the library at startup rather than the first time a script uses the library, calling ``gdnative_singleton`` after initializing the library. The library remains loaded as long as Godot is running.
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**Note:** A singleton library cannot be :ref:`reloadable<class_GDNativeLibrary_property_reloadable>`.
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----
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.. _class_GDNativeLibrary_property_symbol_prefix:
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- :ref:`String<class_String>` **symbol_prefix**
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+----------+--------------------------+
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| *Setter* | set_symbol_prefix(value) |
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+----------+--------------------------+
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| *Getter* | get_symbol_prefix() |
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+----------+--------------------------+
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The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its ``gdnative_init`` function as ``godot_gdnative_init`` by default.
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On platforms that require statically linking libraries (currently only iOS), each library must have a different ``symbol_prefix``.
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Method Descriptions
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-------------------
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.. _class_GDNativeLibrary_method_get_current_dependencies:
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- :ref:`PoolStringArray<class_PoolStringArray>` **get_current_dependencies** **(** **)** const
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Returns paths to all dependency libraries for the current platform and architecture.
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----
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.. _class_GDNativeLibrary_method_get_current_library_path:
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- :ref:`String<class_String>` **get_current_library_path** **(** **)** const
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Returns the path to the dynamic library file for the current platform and architecture.
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