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godot-docs/classes/class_funcref.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_FuncRef:
FuncRef
=======
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Reference to a function in an object.
Methods
-------
+-------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`call_func<class_FuncRef_method_call_func>` **(** ... **)** vararg |
+-------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`set_function<class_FuncRef_method_set_function>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`set_instance<class_FuncRef_method_set_instance>` **(** :ref:`Object<class_Object>` instance **)** |
+-------------------------------+---------------------------------------------------------------------------------------------------------+
Description
-----------
In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref<class_@GDScript_method_funcref>` function, a reference to a function in a given object can be created, passed around and called.
Method Descriptions
-------------------
.. _class_FuncRef_method_call_func:
- :ref:`Variant<class_Variant>` **call_func** **(** ... **)** vararg
Calls the referenced function previously set by :ref:`set_function<class_FuncRef_method_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_method_funcref>`.
----
.. _class_FuncRef_method_set_function:
- void **set_function** **(** :ref:`String<class_String>` name **)**
The name of the referenced function to call on the object, without parentheses or any parameters.
----
.. _class_FuncRef_method_set_instance:
- void **set_instance** **(** :ref:`Object<class_Object>` instance **)**
The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object<class_Object>`, not a built-in type such as :ref:`int<class_int>`, :ref:`Vector2<class_Vector2>` or :ref:`Dictionary<class_Dictionary>`.