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godot-docs/classes/class_editorspatialgizmo.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorSpatialGizmo.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorSpatialGizmo:
EditorSpatialGizmo
==================
**Inherits:** :ref:`SpatialGizmo<class_SpatialGizmo>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Custom gizmo for editing Spatial objects.
Methods
-------
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_segments<class_EditorSpatialGizmo_method_add_collision_segments>` **(** :ref:`PoolVector3Array<class_PoolVector3Array>` segments **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_triangles<class_EditorSpatialGizmo_method_add_collision_triangles>` **(** :ref:`TriangleMesh<class_TriangleMesh>` triangles **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_handles<class_EditorSpatialGizmo_method_add_handles>` **(** :ref:`PoolVector3Array<class_PoolVector3Array>` handles, :ref:`Material<class_Material>` material, :ref:`bool<class_bool>` billboard=false, :ref:`bool<class_bool>` secondary=false **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_lines<class_EditorSpatialGizmo_method_add_lines>` **(** :ref:`PoolVector3Array<class_PoolVector3Array>` lines, :ref:`Material<class_Material>` material, :ref:`bool<class_bool>` billboard=false **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_mesh<class_EditorSpatialGizmo_method_add_mesh>` **(** :ref:`ArrayMesh<class_ArrayMesh>` mesh, :ref:`bool<class_bool>` billboard=false, :ref:`RID<class_RID>` skeleton, :ref:`Material<class_Material>` material=null **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_unscaled_billboard<class_EditorSpatialGizmo_method_add_unscaled_billboard>` **(** :ref:`Material<class_Material>` material, :ref:`float<class_float>` default_scale=1 **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_EditorSpatialGizmo_method_clear>` **(** **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`commit_handle<class_EditorSpatialGizmo_method_commit_handle>` **(** :ref:`int<class_int>` index, :ref:`Variant<class_Variant>` restore, :ref:`bool<class_bool>` cancel=false **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_handle_name<class_EditorSpatialGizmo_method_get_handle_name>` **(** :ref:`int<class_int>` index **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`get_handle_value<class_EditorSpatialGizmo_method_get_handle_value>` **(** :ref:`int<class_int>` index **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorSpatialGizmoPlugin<class_EditorSpatialGizmoPlugin>` | :ref:`get_plugin<class_EditorSpatialGizmo_method_get_plugin>` **(** **)** const |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Spatial<class_Spatial>` | :ref:`get_spatial_node<class_EditorSpatialGizmo_method_get_spatial_node>` **(** **)** const |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_handle_highlighted<class_EditorSpatialGizmo_method_is_handle_highlighted>` **(** :ref:`int<class_int>` index **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`redraw<class_EditorSpatialGizmo_method_redraw>` **(** **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_handle<class_EditorSpatialGizmo_method_set_handle>` **(** :ref:`int<class_int>` index, :ref:`Camera<class_Camera>` camera, :ref:`Vector2<class_Vector2>` point **)** virtual |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hidden<class_EditorSpatialGizmo_method_set_hidden>` **(** :ref:`bool<class_bool>` hidden **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_spatial_node<class_EditorSpatialGizmo_method_set_spatial_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. See :ref:`EditorSpatialGizmoPlugin<class_EditorSpatialGizmoPlugin>` for more information.
Method Descriptions
-------------------
.. _class_EditorSpatialGizmo_method_add_collision_segments:
- void **add_collision_segments** **(** :ref:`PoolVector3Array<class_PoolVector3Array>` segments **)**
----
.. _class_EditorSpatialGizmo_method_add_collision_triangles:
- void **add_collision_triangles** **(** :ref:`TriangleMesh<class_TriangleMesh>` triangles **)**
Add collision triangles to the gizmo for picking. A :ref:`TriangleMesh<class_TriangleMesh>` can be generated from a regular :ref:`Mesh<class_Mesh>` too. Call this function during :ref:`redraw<class_EditorSpatialGizmo_method_redraw>`.
----
.. _class_EditorSpatialGizmo_method_add_handles:
- void **add_handles** **(** :ref:`PoolVector3Array<class_PoolVector3Array>` handles, :ref:`Material<class_Material>` material, :ref:`bool<class_bool>` billboard=false, :ref:`bool<class_bool>` secondary=false **)**
Add a list of handles (points) which can be used to deform the object being edited.
There are virtual functions which will be called upon editing of these handles. Call this function during :ref:`redraw<class_EditorSpatialGizmo_method_redraw>`.
----
.. _class_EditorSpatialGizmo_method_add_lines:
- void **add_lines** **(** :ref:`PoolVector3Array<class_PoolVector3Array>` lines, :ref:`Material<class_Material>` material, :ref:`bool<class_bool>` billboard=false **)**
Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during :ref:`redraw<class_EditorSpatialGizmo_method_redraw>`.
----
.. _class_EditorSpatialGizmo_method_add_mesh:
- void **add_mesh** **(** :ref:`ArrayMesh<class_ArrayMesh>` mesh, :ref:`bool<class_bool>` billboard=false, :ref:`RID<class_RID>` skeleton, :ref:`Material<class_Material>` material=null **)**
----
.. _class_EditorSpatialGizmo_method_add_unscaled_billboard:
- void **add_unscaled_billboard** **(** :ref:`Material<class_Material>` material, :ref:`float<class_float>` default_scale=1 **)**
Add an unscaled billboard for visualization. Call this function during :ref:`redraw<class_EditorSpatialGizmo_method_redraw>`.
----
.. _class_EditorSpatialGizmo_method_clear:
- void **clear** **(** **)**
----
.. _class_EditorSpatialGizmo_method_commit_handle:
- void **commit_handle** **(** :ref:`int<class_int>` index, :ref:`Variant<class_Variant>` restore, :ref:`bool<class_bool>` cancel=false **)** virtual
Commit a handle being edited (handles must have been previously added by :ref:`add_handles<class_EditorSpatialGizmo_method_add_handles>`).
If the cancel parameter is ``true``, an option to restore the edited value to the original is provided.
----
.. _class_EditorSpatialGizmo_method_get_handle_name:
- :ref:`String<class_String>` **get_handle_name** **(** :ref:`int<class_int>` index **)** virtual
Get the name of an edited handle (handles must have been previously added by :ref:`add_handles<class_EditorSpatialGizmo_method_add_handles>`).
Handles can be named for reference to the user when editing.
----
.. _class_EditorSpatialGizmo_method_get_handle_value:
- :ref:`Variant<class_Variant>` **get_handle_value** **(** :ref:`int<class_int>` index **)** virtual
Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling :ref:`commit_handle<class_EditorSpatialGizmo_method_commit_handle>`.
----
.. _class_EditorSpatialGizmo_method_get_plugin:
- :ref:`EditorSpatialGizmoPlugin<class_EditorSpatialGizmoPlugin>` **get_plugin** **(** **)** const
Returns the :ref:`EditorSpatialGizmoPlugin<class_EditorSpatialGizmoPlugin>` that owns this gizmo. It's useful to retrieve materials using :ref:`EditorSpatialGizmoPlugin.get_material<class_EditorSpatialGizmoPlugin_method_get_material>`.
----
.. _class_EditorSpatialGizmo_method_get_spatial_node:
- :ref:`Spatial<class_Spatial>` **get_spatial_node** **(** **)** const
Returns the Spatial node associated with this gizmo.
----
.. _class_EditorSpatialGizmo_method_is_handle_highlighted:
- :ref:`bool<class_bool>` **is_handle_highlighted** **(** :ref:`int<class_int>` index **)** virtual
Get whether a handle is highlighted or not.
----
.. _class_EditorSpatialGizmo_method_redraw:
- void **redraw** **(** **)** virtual
This function is called when the Spatial this gizmo refers to changes (the :ref:`Spatial.update_gizmo<class_Spatial_method_update_gizmo>` is called).
----
.. _class_EditorSpatialGizmo_method_set_handle:
- void **set_handle** **(** :ref:`int<class_int>` index, :ref:`Camera<class_Camera>` camera, :ref:`Vector2<class_Vector2>` point **)** virtual
This function is used when the user drags a gizmo handle (previously added with :ref:`add_handles<class_EditorSpatialGizmo_method_add_handles>`) in screen coordinates.
The :ref:`Camera<class_Camera>` is also provided so screen coordinates can be converted to raycasts.
----
.. _class_EditorSpatialGizmo_method_set_hidden:
- void **set_hidden** **(** :ref:`bool<class_bool>` hidden **)**
----
.. _class_EditorSpatialGizmo_method_set_spatial_node:
- void **set_spatial_node** **(** :ref:`Node<class_Node>` node **)**