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godot-docs/classes/class_editorinterface.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_EditorInterface:
EditorInterface
===============
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Godot editor's interface.
Methods
-------
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** const |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** const |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** const |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** const |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
+-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
Method Descriptions
-------------------
.. _class_EditorInterface_method_edit_resource:
- void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
Edits the given :ref:`Resource<class_Resource>`.
----
.. _class_EditorInterface_method_get_base_control:
- :ref:`Control<class_Control>` **get_base_control** **(** **)**
Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
----
.. _class_EditorInterface_method_get_edited_scene_root:
- :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
Returns the edited (current) scene's root :ref:`Node<class_Node>`.
----
.. _class_EditorInterface_method_get_editor_settings:
- :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
Returns the :ref:`EditorSettings<class_EditorSettings>`.
----
.. _class_EditorInterface_method_get_editor_viewport:
- :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
Returns the editor :ref:`Viewport<class_Viewport>`.
----
.. _class_EditorInterface_method_get_inspector:
- :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** const
----
.. _class_EditorInterface_method_get_open_scenes:
- :ref:`Array<class_Array>` **get_open_scenes** **(** **)** const
Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
----
.. _class_EditorInterface_method_get_resource_filesystem:
- :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
Returns the :ref:`EditorFileSystem<class_EditorFileSystem>`.
----
.. _class_EditorInterface_method_get_resource_previewer:
- :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
Returns the :ref:`EditorResourcePreview<class_EditorResourcePreview>`.
----
.. _class_EditorInterface_method_get_script_editor:
- :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
Returns the :ref:`ScriptEditor<class_ScriptEditor>`.
----
.. _class_EditorInterface_method_get_selected_path:
- :ref:`String<class_String>` **get_selected_path** **(** **)** const
----
.. _class_EditorInterface_method_get_selection:
- :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
Returns the :ref:`EditorSelection<class_EditorSelection>`.
----
.. _class_EditorInterface_method_inspect_object:
- void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
Shows the given property on the given ``object`` in the Editor's Inspector dock.
----
.. _class_EditorInterface_method_is_plugin_enabled:
- :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** const
Returns the enabled status of a plugin. The plugin name is the same as its directory name.
----
.. _class_EditorInterface_method_make_mesh_previews:
- :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
----
.. _class_EditorInterface_method_open_scene_from_path:
- void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
Opens the scene at the given path.
----
.. _class_EditorInterface_method_reload_scene_from_path:
- void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
Reloads the scene at the given path.
----
.. _class_EditorInterface_method_save_scene:
- :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
Saves the scene. Returns either OK or ERR_CANT_CREATE. See :ref:`@GlobalScope<class_@GlobalScope>` constants.
----
.. _class_EditorInterface_method_save_scene_as:
- void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
Saves the scene as a file at ``path``.
----
.. _class_EditorInterface_method_select_file:
- void **select_file** **(** :ref:`String<class_String>` file **)**
----
.. _class_EditorInterface_method_set_plugin_enabled:
- void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
Sets the enabled status of a plugin. The plugin name is the same as its directory name.