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godot-docs/classes/class_cylindershape.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CylinderShape:
CylinderShape
=============
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Cylinder shape for collisions.
Properties
----------
+---------------------------+----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderShape_property_height>` |
+---------------------------+----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_property_radius>` |
+---------------------------+----------------------------------------------------+
Description
-----------
Cylinder shape for collisions.
Property Descriptions
---------------------
.. _class_CylinderShape_property_height:
- :ref:`float<class_float>` **height**
+----------+-------------------+
| *Setter* | set_height(value) |
+----------+-------------------+
| *Getter* | get_height() |
+----------+-------------------+
The cylinder's height.
----
.. _class_CylinderShape_property_radius:
- :ref:`float<class_float>` **radius**
+----------+-------------------+
| *Setter* | set_radius(value) |
+----------+-------------------+
| *Getter* | get_radius() |
+----------+-------------------+
The cylinder's radius.