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48 lines
1.4 KiB
ReStructuredText
48 lines
1.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CSGMesh.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CSGMesh:
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CSGMesh
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=======
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**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A CSG Mesh shape that uses a mesh resource.
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Properties
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----------
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+-------------------------+------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh_property_mesh>` |
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+-------------------------+------------------------------------------+
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Description
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-----------
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This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
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Property Descriptions
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---------------------
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.. _class_CSGMesh_property_mesh:
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- :ref:`Mesh<class_Mesh>` **mesh**
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+----------+-----------------+
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| *Setter* | set_mesh(value) |
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+----------+-----------------+
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| *Getter* | get_mesh() |
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+----------+-----------------+
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The mesh resource to use as a CSG shape.
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