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godot-docs/classes/class_csgcylinder.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGCylinder.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGCylinder:
CSGCylinder
===========
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A CSG Cylinder shape.
Properties
----------
+---------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`cone<class_CSGCylinder_property_cone>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`height<class_CSGCylinder_property_height>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGCylinder_property_material>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_CSGCylinder_property_radius>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGCylinder_property_sides>` |
+---------------------------------+--------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGCylinder_property_smooth_faces>` |
+---------------------------------+--------------------------------------------------------------+
Description
-----------
This node allows you to create a cylinder (or cone) for use with the CSG system.
Property Descriptions
---------------------
.. _class_CSGCylinder_property_cone:
- :ref:`bool<class_bool>` **cone**
+----------+-----------------+
| *Setter* | set_cone(value) |
+----------+-----------------+
| *Getter* | is_cone() |
+----------+-----------------+
If ``true`` a cone is created, the :ref:`radius<class_CSGCylinder_property_radius>` will only apply to one side.
----
.. _class_CSGCylinder_property_height:
- :ref:`float<class_float>` **height**
+----------+-------------------+
| *Setter* | set_height(value) |
+----------+-------------------+
| *Getter* | get_height() |
+----------+-------------------+
The height of the cylinder.
----
.. _class_CSGCylinder_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The material used to render the cylinder.
----
.. _class_CSGCylinder_property_radius:
- :ref:`float<class_float>` **radius**
+----------+-------------------+
| *Setter* | set_radius(value) |
+----------+-------------------+
| *Getter* | get_radius() |
+----------+-------------------+
The radius of the cylinder.
----
.. _class_CSGCylinder_property_sides:
- :ref:`int<class_int>` **sides**
+----------+------------------+
| *Setter* | set_sides(value) |
+----------+------------------+
| *Getter* | get_sides() |
+----------+------------------+
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
----
.. _class_CSGCylinder_property_smooth_faces:
- :ref:`bool<class_bool>` **smooth_faces**
+----------+-------------------------+
| *Setter* | set_smooth_faces(value) |
+----------+-------------------------+
| *Getter* | get_smooth_faces() |
+----------+-------------------------+
If ``true`` the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If ``false`` the cylinder will have a flat shaded look.