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godot-docs/classes/class_collisionpolygon2d.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionPolygon2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionPolygon2D:
CollisionPolygon2D
==================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Defines a 2D collision polygon.
Properties
----------
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` | :ref:`build_mode<class_CollisionPolygon2D_property_build_mode>` |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon2D_property_disabled>` |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionPolygon2D_property_one_way_collision>` |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionPolygon2D_property_one_way_collision_margin>` |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon2D_property_polygon>` |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_CollisionPolygon2D_BuildMode:
.. _class_CollisionPolygon2D_constant_BUILD_SOLIDS:
.. _class_CollisionPolygon2D_constant_BUILD_SEGMENTS:
enum **BuildMode**:
- **BUILD_SOLIDS** = **0** --- Collisions will include the polygon and its contained area.
- **BUILD_SEGMENTS** = **1** --- Collisions will only include the polygon edges.
Description
-----------
Provides a 2D collision polygon to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent. Polygon can be drawn in the editor or specified by a list of vertices.
Property Descriptions
---------------------
.. _class_CollisionPolygon2D_property_build_mode:
- :ref:`BuildMode<enum_CollisionPolygon2D_BuildMode>` **build_mode**
+----------+-----------------------+
| *Setter* | set_build_mode(value) |
+----------+-----------------------+
| *Getter* | get_build_mode() |
+----------+-----------------------+
Collision build mode. Use one of the ``BUILD_*`` constants. Default value: :ref:`BUILD_SOLIDS<class_CollisionPolygon2D_constant_BUILD_SOLIDS>`.
----
.. _class_CollisionPolygon2D_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+----------+---------------------+
| *Setter* | set_disabled(value) |
+----------+---------------------+
| *Getter* | is_disabled() |
+----------+---------------------+
If ``true``, no collisions will be detected.
----
.. _class_CollisionPolygon2D_property_one_way_collision:
- :ref:`bool<class_bool>` **one_way_collision**
+----------+--------------------------------+
| *Setter* | set_one_way_collision(value) |
+----------+--------------------------------+
| *Getter* | is_one_way_collision_enabled() |
+----------+--------------------------------+
If ``true``, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
----
.. _class_CollisionPolygon2D_property_one_way_collision_margin:
- :ref:`float<class_float>` **one_way_collision_margin**
+----------+-------------------------------------+
| *Setter* | set_one_way_collision_margin(value) |
+----------+-------------------------------------+
| *Getter* | get_one_way_collision_margin() |
+----------+-------------------------------------+
----
.. _class_CollisionPolygon2D_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+----------+--------------------+
| *Setter* | set_polygon(value) |
+----------+--------------------+
| *Getter* | get_polygon() |
+----------+--------------------+
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.