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godot-docs/classes/class_collisionpolygon.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionPolygon:
CollisionPolygon
================
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Editor-only class for defining a collision polygon in 3D space.
Properties
----------
+-------------------------------------------------+-----------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon_property_depth>` |
+-------------------------------------------------+-----------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon_property_disabled>` |
+-------------------------------------------------+-----------------------------------------------------------+
| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>` |
+-------------------------------------------------+-----------------------------------------------------------+
Description
-----------
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape<class_Shape>` for gameplay. Properties modified during gameplay will have no effect.
Property Descriptions
---------------------
.. _class_CollisionPolygon_property_depth:
- :ref:`float<class_float>` **depth**
+----------+------------------+
| *Setter* | set_depth(value) |
+----------+------------------+
| *Getter* | get_depth() |
+----------+------------------+
Length that the resulting collision extends in either direction perpendicular to its polygon.
----
.. _class_CollisionPolygon_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+----------+---------------------+
| *Setter* | set_disabled(value) |
+----------+---------------------+
| *Getter* | is_disabled() |
+----------+---------------------+
If ``true``, no collision will be produced.
----
.. _class_CollisionPolygon_property_polygon:
- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
+----------+--------------------+
| *Setter* | set_polygon(value) |
+----------+--------------------+
| *Getter* | get_polygon() |
+----------+--------------------+
Array of vertices which define the polygon. Note that the returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.