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80 lines
2.9 KiB
ReStructuredText
80 lines
2.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CollisionPolygon:
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CollisionPolygon
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================
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**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Editor-only class for defining a collision polygon in 3D space.
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Properties
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----------
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+-------------------------------------------------+-----------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon_property_depth>` |
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+-------------------------------------------------+-----------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon_property_disabled>` |
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+-------------------------------------------------+-----------------------------------------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>` |
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+-------------------------------------------------+-----------------------------------------------------------+
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Description
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-----------
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a :ref:`Shape<class_Shape>` for gameplay. Properties modified during gameplay will have no effect.
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Property Descriptions
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---------------------
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.. _class_CollisionPolygon_property_depth:
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- :ref:`float<class_float>` **depth**
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+----------+------------------+
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| *Setter* | set_depth(value) |
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+----------+------------------+
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| *Getter* | get_depth() |
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+----------+------------------+
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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----
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.. _class_CollisionPolygon_property_disabled:
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- :ref:`bool<class_bool>` **disabled**
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+----------+---------------------+
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| *Setter* | set_disabled(value) |
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+----------+---------------------+
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| *Getter* | is_disabled() |
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+----------+---------------------+
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If ``true``, no collision will be produced.
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----
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.. _class_CollisionPolygon_property_polygon:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
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+----------+--------------------+
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| *Setter* | set_polygon(value) |
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+----------+--------------------+
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| *Getter* | get_polygon() |
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+----------+--------------------+
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Array of vertices which define the polygon. Note that the returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
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