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godot-docs/classes/class_canvaslayer.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CanvasLayer:
CanvasLayer
===========
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
**Category:** Core
Brief Description
-----------------
Canvas drawing layer.
Properties
----------
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` |
+---------------------------------------+----------------------------------------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` |
+---------------------------------------+----------------------------------------------------------------------+
Methods
-------
+-----------------------+--------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** const |
+-----------------------+--------------------------------------------------------------------------+
Description
-----------
Canvas drawing layer. :ref:`CanvasItem<class_CanvasItem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Tutorials
---------
- :doc:`../tutorials/2d/2d_transforms`
- :doc:`../tutorials/2d/canvas_layers`
Property Descriptions
---------------------
.. _class_CanvasLayer_property_custom_viewport:
- :ref:`Node<class_Node>` **custom_viewport**
+----------+----------------------------+
| *Setter* | set_custom_viewport(value) |
+----------+----------------------------+
| *Getter* | get_custom_viewport() |
+----------+----------------------------+
The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``. If null, uses the default viewport instead.
----
.. _class_CanvasLayer_property_layer:
- :ref:`int<class_int>` **layer**
+----------+------------------+
| *Setter* | set_layer(value) |
+----------+------------------+
| *Getter* | get_layer() |
+----------+------------------+
Layer index for draw order. Lower values are drawn first. Default value: ``1``.
----
.. _class_CanvasLayer_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+----------+-------------------+
| *Setter* | set_offset(value) |
+----------+-------------------+
| *Getter* | get_offset() |
+----------+-------------------+
The layer's base offset.
----
.. _class_CanvasLayer_property_rotation:
- :ref:`float<class_float>` **rotation**
+----------+---------------------+
| *Setter* | set_rotation(value) |
+----------+---------------------+
| *Getter* | get_rotation() |
+----------+---------------------+
The layer's rotation in radians.
----
.. _class_CanvasLayer_property_rotation_degrees:
- :ref:`float<class_float>` **rotation_degrees**
+----------+-----------------------------+
| *Setter* | set_rotation_degrees(value) |
+----------+-----------------------------+
| *Getter* | get_rotation_degrees() |
+----------+-----------------------------+
The layer's rotation in degrees.
----
.. _class_CanvasLayer_property_scale:
- :ref:`Vector2<class_Vector2>` **scale**
+----------+------------------+
| *Setter* | set_scale(value) |
+----------+------------------+
| *Getter* | get_scale() |
+----------+------------------+
The layer's scale.
----
.. _class_CanvasLayer_property_transform:
- :ref:`Transform2D<class_Transform2D>` **transform**
+----------+----------------------+
| *Setter* | set_transform(value) |
+----------+----------------------+
| *Getter* | get_transform() |
+----------+----------------------+
The layer's transform.
Method Descriptions
-------------------
.. _class_CanvasLayer_method_get_canvas:
- :ref:`RID<class_RID>` **get_canvas** **(** **)** const
Returns the RID of the canvas used by this layer.