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165 lines
6.3 KiB
ReStructuredText
165 lines
6.3 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CanvasItemMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CanvasItemMaterial:
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CanvasItemMaterial
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==================
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**Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A material for :ref:`CanvasItem<class_CanvasItem>`\ s.
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Properties
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----------
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` | :ref:`blend_mode<class_CanvasItemMaterial_property_blend_mode>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` | :ref:`light_mode<class_CanvasItemMaterial_property_light_mode>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`particles_anim_h_frames<class_CanvasItemMaterial_property_particles_anim_h_frames>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`particles_anim_loop<class_CanvasItemMaterial_property_particles_anim_loop>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`particles_anim_v_frames<class_CanvasItemMaterial_property_particles_anim_v_frames>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`particles_animation<class_CanvasItemMaterial_property_particles_animation>` |
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+-----------------------------------------------------+-------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_CanvasItemMaterial_BlendMode:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_MIX:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_ADD:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_SUB:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_MUL:
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.. _class_CanvasItemMaterial_constant_BLEND_MODE_PREMULT_ALPHA:
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enum **BlendMode**:
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- **BLEND_MODE_MIX** = **0** --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
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- **BLEND_MODE_ADD** = **1** --- Additive blending mode.
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- **BLEND_MODE_SUB** = **2** --- Subtractive blending mode.
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- **BLEND_MODE_MUL** = **3** --- Multiplicative blending mode.
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- **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
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----
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.. _enum_CanvasItemMaterial_LightMode:
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_NORMAL:
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_UNSHADED:
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.. _class_CanvasItemMaterial_constant_LIGHT_MODE_LIGHT_ONLY:
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enum **LightMode**:
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- **LIGHT_MODE_NORMAL** = **0** --- Render the material using both light and non-light sensitive material properties.
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- **LIGHT_MODE_UNSHADED** = **1** --- Render the material as if there were no light.
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- **LIGHT_MODE_LIGHT_ONLY** = **2** --- Render the material as if there were only light.
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Description
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-----------
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``CanvasItemMaterial``\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial<class_ShaderMaterial>` to more fully customize a material's interactions with a :ref:`CanvasItem<class_CanvasItem>`.
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Property Descriptions
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---------------------
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.. _class_CanvasItemMaterial_property_blend_mode:
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- :ref:`BlendMode<enum_CanvasItemMaterial_BlendMode>` **blend_mode**
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+----------+-----------------------+
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| *Setter* | set_blend_mode(value) |
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+----------+-----------------------+
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| *Getter* | get_blend_mode() |
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+----------+-----------------------+
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The manner in which a material's rendering is applied to underlying textures.
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----
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.. _class_CanvasItemMaterial_property_light_mode:
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- :ref:`LightMode<enum_CanvasItemMaterial_LightMode>` **light_mode**
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+----------+-----------------------+
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| *Setter* | set_light_mode(value) |
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+----------+-----------------------+
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| *Getter* | get_light_mode() |
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+----------+-----------------------+
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The manner in which material reacts to lighting.
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----
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.. _class_CanvasItemMaterial_property_particles_anim_h_frames:
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- :ref:`int<class_int>` **particles_anim_h_frames**
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+----------+------------------------------------+
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| *Setter* | set_particles_anim_h_frames(value) |
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+----------+------------------------------------+
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| *Getter* | get_particles_anim_h_frames() |
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+----------+------------------------------------+
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----
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.. _class_CanvasItemMaterial_property_particles_anim_loop:
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- :ref:`bool<class_bool>` **particles_anim_loop**
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+----------+--------------------------------+
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| *Setter* | set_particles_anim_loop(value) |
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+----------+--------------------------------+
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| *Getter* | get_particles_anim_loop() |
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+----------+--------------------------------+
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----
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.. _class_CanvasItemMaterial_property_particles_anim_v_frames:
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- :ref:`int<class_int>` **particles_anim_v_frames**
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+----------+------------------------------------+
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| *Setter* | set_particles_anim_v_frames(value) |
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+----------+------------------------------------+
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| *Getter* | get_particles_anim_v_frames() |
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+----------+------------------------------------+
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----
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.. _class_CanvasItemMaterial_property_particles_animation:
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- :ref:`bool<class_bool>` **particles_animation**
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+----------+--------------------------------+
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| *Setter* | set_particles_animation(value) |
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+----------+--------------------------------+
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| *Getter* | get_particles_animation() |
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+----------+--------------------------------+
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