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48 lines
1.2 KiB
ReStructuredText
48 lines
1.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_BoxShape:
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BoxShape
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========
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Box shape resource.
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Properties
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----------
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+-------------------------------+-------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` |
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+-------------------------------+-------------------------------------------------+
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Description
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-----------
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3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
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Property Descriptions
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---------------------
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.. _class_BoxShape_property_extents:
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- :ref:`Vector3<class_Vector3>` **extents**
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+----------+--------------------+
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| *Setter* | set_extents(value) |
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+----------+--------------------+
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| *Getter* | get_extents() |
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+----------+--------------------+
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The shape's half extents.
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