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godot-docs/classes/class_basebutton.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the BaseButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_BaseButton:
BaseButton
==========
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`Button<class_Button>`, :ref:`LinkButton<class_LinkButton>`, :ref:`TextureButton<class_TextureButton>`
**Category:** Core
Brief Description
-----------------
Base class for different kinds of buttons.
Properties
----------
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`ActionMode<enum_BaseButton_ActionMode>` | :ref:`action_mode<class_BaseButton_property_action_mode>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`button_mask<class_BaseButton_property_button_mask>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_BaseButton_property_disabled>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`FocusMode<enum_Control_FocusMode>` | :ref:`enabled_focus_mode<class_BaseButton_property_enabled_focus_mode>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`ButtonGroup<class_ButtonGroup>` | :ref:`group<class_BaseButton_property_group>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_BaseButton_property_pressed>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`ShortCut<class_ShortCut>` | :ref:`shortcut<class_BaseButton_property_shortcut>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`shortcut_in_tooltip<class_BaseButton_property_shortcut_in_tooltip>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`toggle_mode<class_BaseButton_property_toggle_mode>` |
+-----------------------------------------------+---------------------------------------------------------------------------+
Methods
-------
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`_pressed<class_BaseButton_method__pressed>` **(** **)** virtual |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`_toggled<class_BaseButton_method__toggled>` **(** :ref:`bool<class_bool>` button_pressed **)** virtual |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`DrawMode<enum_BaseButton_DrawMode>` | :ref:`get_draw_mode<class_BaseButton_method_get_draw_mode>` **(** **)** const |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_method_is_hovered>` **(** **)** const |
+-------------------------------------------+--------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_BaseButton_signal_button_down:
- **button_down** **(** **)**
Emitted when the button starts being held down.
----
.. _class_BaseButton_signal_button_up:
- **button_up** **(** **)**
Emitted when the button stops being held down.
----
.. _class_BaseButton_signal_pressed:
- **pressed** **(** **)**
This signal is emitted every time the button is toggled or pressed (i.e. activated, so on ``button_down`` if "Click on press" is active and on ``button_up`` otherwise).
----
.. _class_BaseButton_signal_toggled:
- **toggled** **(** :ref:`bool<class_bool>` button_pressed **)**
This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the *button_pressed* argument.
Enumerations
------------
.. _enum_BaseButton_DrawMode:
.. _class_BaseButton_constant_DRAW_NORMAL:
.. _class_BaseButton_constant_DRAW_PRESSED:
.. _class_BaseButton_constant_DRAW_HOVER:
.. _class_BaseButton_constant_DRAW_DISABLED:
.. _class_BaseButton_constant_DRAW_HOVER_PRESSED:
enum **DrawMode**:
- **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
- **DRAW_HOVER** = **2** --- The state of buttons are hovered.
- **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
- **DRAW_HOVER_PRESSED** = **4**
----
.. _enum_BaseButton_ActionMode:
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_PRESS:
.. _class_BaseButton_constant_ACTION_MODE_BUTTON_RELEASE:
enum **ActionMode**:
- **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
- **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
Description
-----------
BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
Property Descriptions
---------------------
.. _class_BaseButton_property_action_mode:
- :ref:`ActionMode<enum_BaseButton_ActionMode>` **action_mode**
+----------+------------------------+
| *Setter* | set_action_mode(value) |
+----------+------------------------+
| *Getter* | get_action_mode() |
+----------+------------------------+
Determines when the button is considered clicked, one of the ACTION_MODE\_\* constants.
----
.. _class_BaseButton_property_button_mask:
- :ref:`int<class_int>` **button_mask**
+----------+------------------------+
| *Setter* | set_button_mask(value) |
+----------+------------------------+
| *Getter* | get_button_mask() |
+----------+------------------------+
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
----
.. _class_BaseButton_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+----------+---------------------+
| *Setter* | set_disabled(value) |
+----------+---------------------+
| *Getter* | is_disabled() |
+----------+---------------------+
If ``true``, the button is in disabled state and can't be clicked or toggled.
----
.. _class_BaseButton_property_enabled_focus_mode:
- :ref:`FocusMode<enum_Control_FocusMode>` **enabled_focus_mode**
+----------+-------------------------------+
| *Setter* | set_enabled_focus_mode(value) |
+----------+-------------------------------+
| *Getter* | get_enabled_focus_mode() |
+----------+-------------------------------+
Focus access mode to use when switching between enabled/disabled (see :ref:`Control.focus_mode<class_Control_property_focus_mode>` and :ref:`disabled<class_BaseButton_property_disabled>`).
----
.. _class_BaseButton_property_group:
- :ref:`ButtonGroup<class_ButtonGroup>` **group**
+----------+-------------------------+
| *Setter* | set_button_group(value) |
+----------+-------------------------+
| *Getter* | get_button_group() |
+----------+-------------------------+
:ref:`ButtonGroup<class_ButtonGroup>` associated to the button.
----
.. _class_BaseButton_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+----------+--------------------+
| *Setter* | set_pressed(value) |
+----------+--------------------+
| *Getter* | is_pressed() |
+----------+--------------------+
If ``true``, the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
----
.. _class_BaseButton_property_shortcut:
- :ref:`ShortCut<class_ShortCut>` **shortcut**
+----------+---------------------+
| *Setter* | set_shortcut(value) |
+----------+---------------------+
| *Getter* | get_shortcut() |
+----------+---------------------+
:ref:`ShortCut<class_ShortCut>` associated to the button.
----
.. _class_BaseButton_property_shortcut_in_tooltip:
- :ref:`bool<class_bool>` **shortcut_in_tooltip**
+----------+----------------------------------+
| *Setter* | set_shortcut_in_tooltip(value) |
+----------+----------------------------------+
| *Getter* | is_shortcut_in_tooltip_enabled() |
+----------+----------------------------------+
If ``true``, the button will add information about its shortcut in the tooltip.
----
.. _class_BaseButton_property_toggle_mode:
- :ref:`bool<class_bool>` **toggle_mode**
+----------+------------------------+
| *Setter* | set_toggle_mode(value) |
+----------+------------------------+
| *Getter* | is_toggle_mode() |
+----------+------------------------+
If ``true``, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
Method Descriptions
-------------------
.. _class_BaseButton_method__pressed:
- void **_pressed** **(** **)** virtual
Called when the button is pressed.
----
.. _class_BaseButton_method__toggled:
- void **_toggled** **(** :ref:`bool<class_bool>` button_pressed **)** virtual
Called when the button is toggled (only if toggle_mode is active).
----
.. _class_BaseButton_method_get_draw_mode:
- :ref:`DrawMode<enum_BaseButton_DrawMode>` **get_draw_mode** **(** **)** const
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum.
----
.. _class_BaseButton_method_is_hovered:
- :ref:`bool<class_bool>` **is_hovered** **(** **)** const
Returns ``true`` if the mouse has entered the button and has not left it yet.