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godot-docs/classes/class_audioeffectdelay.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectDelay:
AudioEffectDelay
================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time.
Two tap delay and feedback options.
Properties
----------
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>` |
+---------------------------+-----------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>` |
+---------------------------+-----------------------------------------------------------------------------+
Description
-----------
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Property Descriptions
---------------------
.. _class_AudioEffectDelay_property_dry:
- :ref:`float<class_float>` **dry**
+----------+----------------+
| *Setter* | set_dry(value) |
+----------+----------------+
| *Getter* | get_dry() |
+----------+----------------+
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: ``1``.
----
.. _class_AudioEffectDelay_property_feedback/active:
- :ref:`bool<class_bool>` **feedback/active**
+----------+----------------------------+
| *Setter* | set_feedback_active(value) |
+----------+----------------------------+
| *Getter* | is_feedback_active() |
+----------+----------------------------+
If ``true``, feedback is enabled. Default value: ``false``.
----
.. _class_AudioEffectDelay_property_feedback/delay_ms:
- :ref:`float<class_float>` **feedback/delay_ms**
+----------+------------------------------+
| *Setter* | set_feedback_delay_ms(value) |
+----------+------------------------------+
| *Getter* | get_feedback_delay_ms() |
+----------+------------------------------+
Feedback delay time in milliseconds. Default value: ``340``.
----
.. _class_AudioEffectDelay_property_feedback/level_db:
- :ref:`float<class_float>` **feedback/level_db**
+----------+------------------------------+
| *Setter* | set_feedback_level_db(value) |
+----------+------------------------------+
| *Getter* | get_feedback_level_db() |
+----------+------------------------------+
Sound level for ``tap1``. Default value: ``-6 dB``.
----
.. _class_AudioEffectDelay_property_feedback/lowpass:
- :ref:`float<class_float>` **feedback/lowpass**
+----------+-----------------------------+
| *Setter* | set_feedback_lowpass(value) |
+----------+-----------------------------+
| *Getter* | get_feedback_lowpass() |
+----------+-----------------------------+
Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: ``16000``.
----
.. _class_AudioEffectDelay_property_tap1/active:
- :ref:`bool<class_bool>` **tap1/active**
+----------+------------------------+
| *Setter* | set_tap1_active(value) |
+----------+------------------------+
| *Getter* | is_tap1_active() |
+----------+------------------------+
If ``true``, ``tap1`` will be enabled. Default value: ``true``.
----
.. _class_AudioEffectDelay_property_tap1/delay_ms:
- :ref:`float<class_float>` **tap1/delay_ms**
+----------+--------------------------+
| *Setter* | set_tap1_delay_ms(value) |
+----------+--------------------------+
| *Getter* | get_tap1_delay_ms() |
+----------+--------------------------+
**Tap1** delay time in milliseconds. Default value: ``250ms``.
----
.. _class_AudioEffectDelay_property_tap1/level_db:
- :ref:`float<class_float>` **tap1/level_db**
+----------+--------------------------+
| *Setter* | set_tap1_level_db(value) |
+----------+--------------------------+
| *Getter* | get_tap1_level_db() |
+----------+--------------------------+
Sound level for ``tap1``. Default value: ``-6 dB``.
----
.. _class_AudioEffectDelay_property_tap1/pan:
- :ref:`float<class_float>` **tap1/pan**
+----------+---------------------+
| *Setter* | set_tap1_pan(value) |
+----------+---------------------+
| *Getter* | get_tap1_pan() |
+----------+---------------------+
Pan position for ``tap1``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``0.2``.
----
.. _class_AudioEffectDelay_property_tap2/active:
- :ref:`bool<class_bool>` **tap2/active**
+----------+------------------------+
| *Setter* | set_tap2_active(value) |
+----------+------------------------+
| *Getter* | is_tap2_active() |
+----------+------------------------+
If ``true``, ``tap2`` will be enabled. Default value: ``true``.
----
.. _class_AudioEffectDelay_property_tap2/delay_ms:
- :ref:`float<class_float>` **tap2/delay_ms**
+----------+--------------------------+
| *Setter* | set_tap2_delay_ms(value) |
+----------+--------------------------+
| *Getter* | get_tap2_delay_ms() |
+----------+--------------------------+
**Tap2** delay time in milliseconds. Default value: ``500ms``.
----
.. _class_AudioEffectDelay_property_tap2/level_db:
- :ref:`float<class_float>` **tap2/level_db**
+----------+--------------------------+
| *Setter* | set_tap2_level_db(value) |
+----------+--------------------------+
| *Getter* | get_tap2_level_db() |
+----------+--------------------------+
Sound level for ``tap2``. Default value: ``-12 dB``.
----
.. _class_AudioEffectDelay_property_tap2/pan:
- :ref:`float<class_float>` **tap2/pan**
+----------+---------------------+
| *Setter* | set_tap2_pan(value) |
+----------+---------------------+
| *Getter* | get_tap2_pan() |
+----------+---------------------+
Pan position for ``tap2``. Value can range from -1 (fully left) to 1 (fully right). Default value: ``-0.4``.