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godot-docs/classes/class_atlastexture.rst
2020-01-21 09:28:25 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AtlasTexture:
AtlasTexture
============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Properties
----------
+-------------------------------+-------------------------------------------------------------+
| :ref:`Texture<class_Texture>` | :ref:`atlas<class_AtlasTexture_property_atlas>` |
+-------------------------------+-------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`filter_clip<class_AtlasTexture_property_filter_clip>` |
+-------------------------------+-------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`margin<class_AtlasTexture_property_margin>` |
+-------------------------------+-------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region<class_AtlasTexture_property_region>` |
+-------------------------------+-------------------------------------------------------------+
Description
-----------
:ref:`Texture<class_Texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_Texture>`, a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.
Property Descriptions
---------------------
.. _class_AtlasTexture_property_atlas:
- :ref:`Texture<class_Texture>` **atlas**
+----------+------------------+
| *Setter* | set_atlas(value) |
+----------+------------------+
| *Getter* | get_atlas() |
+----------+------------------+
The texture that contains the atlas. Can be any :ref:`Texture<class_Texture>` subtype.
----
.. _class_AtlasTexture_property_filter_clip:
- :ref:`bool<class_bool>` **filter_clip**
+----------+------------------------+
| *Setter* | set_filter_clip(value) |
+----------+------------------------+
| *Getter* | has_filter_clip() |
+----------+------------------------+
If ``true``, clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
----
.. _class_AtlasTexture_property_margin:
- :ref:`Rect2<class_Rect2>` **margin**
+----------+-------------------+
| *Setter* | set_margin(value) |
+----------+-------------------+
| *Getter* | get_margin() |
+----------+-------------------+
The margin around the region. The :ref:`Rect2<class_Rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
----
.. _class_AtlasTexture_property_region:
- :ref:`Rect2<class_Rect2>` **region**
+----------+-------------------+
| *Setter* | set_region(value) |
+----------+-------------------+
| *Getter* | get_region() |
+----------+-------------------+
The AtlasTexture's used region.