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153 lines
5.9 KiB
ReStructuredText
153 lines
5.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AnimationTree:
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AnimationTree
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=============
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Properties
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----------
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_property_active>` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_property_anim_player>` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_property_process_mode>` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_property_root_motion_track>` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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| :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_property_tree_root>` |
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+----------------------------------------------------------------------+--------------------------------------------------------------------------+
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Methods
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-------
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`advance<class_AnimationTree_method_advance>` **(** :ref:`float<class_float>` delta **)** |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_method_get_root_motion_transform>` **(** **)** const |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rename_parameter<class_AnimationTree_method_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
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+-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_AnimationTree_AnimationProcessMode:
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_PHYSICS:
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_IDLE:
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.. _class_AnimationTree_constant_ANIMATION_PROCESS_MANUAL:
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enum **AnimationProcessMode**:
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- **ANIMATION_PROCESS_PHYSICS** = **0**
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- **ANIMATION_PROCESS_IDLE** = **1**
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- **ANIMATION_PROCESS_MANUAL** = **2**
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Tutorials
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---------
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- :doc:`../tutorials/animation/animation_tree`
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- `https://github.com/godotengine/tps-demo <https://github.com/godotengine/tps-demo>`_
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Property Descriptions
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---------------------
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.. _class_AnimationTree_property_active:
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- :ref:`bool<class_bool>` **active**
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+----------+-------------------+
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| *Setter* | set_active(value) |
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+----------+-------------------+
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| *Getter* | is_active() |
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+----------+-------------------+
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----
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.. _class_AnimationTree_property_anim_player:
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- :ref:`NodePath<class_NodePath>` **anim_player**
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+----------+-----------------------------+
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| *Setter* | set_animation_player(value) |
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+----------+-----------------------------+
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| *Getter* | get_animation_player() |
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+----------+-----------------------------+
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----
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.. _class_AnimationTree_property_process_mode:
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- :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
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+----------+-------------------------+
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| *Setter* | set_process_mode(value) |
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+----------+-------------------------+
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| *Getter* | get_process_mode() |
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+----------+-------------------------+
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----
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.. _class_AnimationTree_property_root_motion_track:
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- :ref:`NodePath<class_NodePath>` **root_motion_track**
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+----------+------------------------------+
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| *Setter* | set_root_motion_track(value) |
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+----------+------------------------------+
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| *Getter* | get_root_motion_track() |
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+----------+------------------------------+
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----
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.. _class_AnimationTree_property_tree_root:
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- :ref:`AnimationNode<class_AnimationNode>` **tree_root**
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+----------+----------------------+
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| *Setter* | set_tree_root(value) |
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+----------+----------------------+
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| *Getter* | get_tree_root() |
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+----------+----------------------+
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Method Descriptions
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-------------------
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.. _class_AnimationTree_method_advance:
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- void **advance** **(** :ref:`float<class_float>` delta **)**
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----
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.. _class_AnimationTree_method_get_root_motion_transform:
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- :ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** const
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----
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.. _class_AnimationTree_method_rename_parameter:
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- void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**
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